power weapons are more a tactical ,much more slower ,u miss is harder to turn and run ,I think atm best melee is what can anyone skill is for. On the other hand chain swords are so fast and they give good damage but you have great mobility in no way power or chain are much more good than other, is just the play style .. u want to be fast and have great mobility go chain , u want to be slow but less mobility you go power weaps
Once again, tabletop is a horrible comparison. In tabletop (designed directly by the lore writers), a plasma gun is strength 7 AP2, meaning it has a 5/6 chance to wound its target and completely ignores armour saves all the way up to terminator armor. A storm bolter is strength 4 AP5 by contrast. A plasma gun is strictly better than a storm bolter. On average, a storm bolter inflicts .2 wounds on a space marine per shooting phase, a plasma gun inflicts 1.11 wounds per shooting phase, so in other words the plasma gun is 5.5 times better than a storm bolter at killing marines. There's not even a comparison. The lore is a jagged mess and Games Workshop can't balance their own game. Cut the devs some slack. If they made this like the table top, a power sword would cost more than the space marine carrying it. Not to mention, take two games designed by Games Workshop, Space Hulk and 40k. In Space Hulk, a Terminator loses against a Genestealer 100% of the time in close combat. In tabletop, the Terminator takes one swing and splats a Genestealer with his power fist. Lore accurate? You should see how many threads there are about GWs unwillingness to make their own game like their own lore. Their books talk about boltgun rounds exploding people's heads, and power armored marines surviving hundreds of rounds and coming out unscathed. In tabletop boltguns and power armor are both a joke, and that includes storm bolters, which are glorified boltguns.
uhm i have never played TT nor read any codex ^^ my thoughts are based on novels and other wh40k games and some personal imagination
Okay, try the Space Hulk game on Steam. It's a mostly faithful recreation of the Space Hulk board game by GW. A storm bolter is basically two boltguns strapped together. A power weapon on the other hand, is equipped with a power field that slices through armor like butter. It's just strictly better than a chain weapon.
It will be good to see the effectiveness of the lower end weapons while playing the game with the normal progression system in, which is something we should have probably been able to test a lot earlier. There is still a lot we don't know in the effectiveness of mods, as well as the tier system for weapons (i.e. tier 1 chainsword, tier 2, 3, etc.). I do find myself wondering if unlocking higher end weapons (as opposed to discounting AP, or in addition to) like the power weapons is a good gatekeeper. You would get there eventually, but it might help force the player down a path to commit to that type of weapon at the expense of other things.
Yeah, that's a great idea, just frustrate the new players by making them die to superior weapons from experienced players that they can't use themselves. That will make them enjoy the game more and be willing to commit more time.
Maybe to reinforce the aim "weakspot" with chain weapons it could be dealing "more" damage with strong attack? Or something like atm less "armor damage" but once the armor is down, the chain weapon does significantly more damage to health pool.
There's already a progression system in the game, one that let's you unlock more advanced items. Often when you introduce a level and/or progression system into a game, later arriving players are going to be at some disadvantage to those that came earlier. Unlocking other powerful items can do more to give those less experienced a better chance against those that might have chosen not to get those weapons, even if they've played the game longer. And again, we don't know exactly what and how lower classes of weapons will compete with higher ones in regards to mods and their different tiers.
But they're not really supposed to be more advanced weapons. We have access to plasma guns and boltguns now, but most people prefer the boltgun and use it more, not the least of which because you can save 100 build points. It's supposed to be a sidegrade system. The balance is supposed to come from the point system in the character build screen.