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Post your top wanted balance hotfixes

Discussion in 'General Discussion' started by Dreadspectre, Sep 29, 2016.

  1. DjemoSRB Djemo-SRB Preacher

    Also why are the Icon of Flame and the Icon of Excess limited to only CSM Tacs and why cant all the other classes equip them?

    Seems rather strange to say the least.
  2. LewisCowface Lewiscowface Steam Early Access

    The punishment for a team kill should be bigger please. Every time, the whole match I'm getting killed by our Devastators, the most of the times PlasmaKiddos. They don't care about who is there fighting, they shoot his amazing and big plasma bolt and kill everything. They only hunt the top at killcount.

    That is a very important matter. You, developers, must do something with that... It's simply annoying, especially if you are around with your veteran class... more frightened because of your team than for the foes.
  3. Taika New Member

    here we go again. 2 things, cSm or sm, dunno their names, but 1 shot melee, using axe. and that 1 shot cannon or what ever its + shields. they so OP. with their insane amount of hp+armor+toughness. i cant do anything expect die.
    going to quit soon, if they are not nerfed soon.
    Iyan likes this.
  4. Totemwolf Totemwolf New Member

    My top concerns
    1. Performance: game still gives subpar frame rates on good machines, possibly still worse for amd users.
    2. Boon of change (Tzeentch heal) still giving no exp. From what I hear other factions having the same issue with heal grenades/stations. This should be hot fixed asap.
    3. Rogue trader weapons should be fully modable. As is I have banked my awesome reapers tongue plasma pistol due to my inability to customize it. Also advancement armor is not displaying some appearance mods.
    4. The 2 button pistol aim needs to be fixed. Very cumbersome to use, easy fix give melee lock on it's own separate hotkey.
    5. Faction balance: Not sure why space marines are struggling I have had a lot of mixed matches, some where they dominate, close ones, and ones where they get stomped. Perhaps allowing their ground assults to cap would be enough? Eldar I haven't got to play against them much since the most recent patch, but if there weapon damage stays high they need to have a health nerf to compensate for their speed, dmg, and small hithoxes. Orcs and chaos seem in a good place for the most part.
  5. Xicor Xicor Ordinate

    reduce the cost of armors and weapons in the loadout, but also remove most of the stats on every weapon. Add much more customization slots to let us build our weapons/armor the way we want.
  6. GratLurking Recruit

    Gonna add to this nice little support squad rant my making point: When two upgraded psychic powers take up about 400 Loardout points without even the chance to lower the price like weapons (I remember this happening with my Slaanesh sorceror setup prior to launch), there really isn't much room when you also factor in the 200 for a power sword and 150 for the mark as well. Add in a 50 sigil and the mandatory 50 for a boltgun, and, well...

    AKA Psyker loadout points need a doublecheck cus otherwise it's just pathetic how overburdened your gimmick slaves you.
    EDIT: Also, Flickering Fire either needed a buff or still needs one, from same time as getting that slaanesh combo up there I set up a Tzeench one, and Flickering Fire felt like it was just laughable. Never could do any substantial damage with it at all. Gimme Bolt of Change any day!
    Djemo-SRB likes this.
  7. benty benty Active Member

    I don't think the plasma deffguns are meant to be the equivalent to plasma cannons, not sure if thats what you mean in your sig. The kannon seems to be the closest to the plasma cannon just with super crappy reload issues
  8. Can we please not start the match timer until there are 66% or 75% of the players actually loaded and in squads.

    Give Marines a Psyker and they'll be just as good as Chaos. What do the Eldar and the Chaos have in common? Give the Orcs a Wierd Boy while your at it. :)

    Assault/Raptor - Is it intended for Assault/Raptor to attack so fast with light attacks? Even with an Axe is crazy fast.

    Assault/Raptors can just jump out of a Parry Strike/Dbash. I've had it happen many times when they see that animation start they just poof. They light attack in, ill dbash, and they boost backwards land and be ready to roll by the time my animation is done. (Orc Slugga)

    Why do the Orc Dead Shiney weapons cost more LP?! There is no info that I can find.

    Rokkits need to do more damage to Vehicles.

    Orc Big Shootas are just sad compaired to the other Factions Rank 3 weapons. (if they are going to be that inaccurate make them do a little more damage. Maybe I haven't found the "good one" yet? (Twin Link Shuriken vs. Big Shoota - not even close.)
  9. benty benty Active Member

    Ork kannon
    -Two shots from a kannon bounced off of an eldar. Please fix the kannon and the invisible walls that seem to be everywhere

    - I'll be charging up a shot and then instantly go into a reload animation, nothing fires

    - Reload on spawn - Spawning with the kannon sometimes gives the "Reload" warning despite just spawning and not having shot a single round
  10. Alexandrix Alexandrix Arkhona Vanguard

    AV weapons (main culprit being the plasma cannon) insta gibbing you from full hp and armor when the shot lands 20 feet away.That shit is ridiculous.

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