Grav-cannon? Or should we remove the Chaos Plasmacannon instead? (I didn't actually know this but apparently TT Havocs can't have plasma)
My top one has to be the aim cursor sticking to ledges, walls, pillars and everything else sometimes when you are aiming. It has been pissing me off no end for so long now. In one match yesterday, I was trying to target a group of Orks in a predator who were out in the open and easily within my sights but instead the friggen cursor wanted to target the wall as they happily charged up and blew the pred to pieces..
Increase Loyalist Space Marine armour by 15 percent and health by 5 percent. Increase Chaos Space Marine armour by 10 percent and health by 10 percent. Slightly improve the recoil and accuracy of bolter when firing from the hip Very small increase to melta gun damage Increase ork armour by 5 percent and health by 10 percent. Decrease ork respawn time by 1-2 seconds. Slightly improve power klaws performance in melee Eldar Reaper launcher gets slightly longer charge up time. Eldar Fire Dragon gets +5% armour Dire Avenger gets +5% hit points. And this will pretty much fix the balance in the game. You are welcome! P.S. please add a north compass indicator and a quick toggle key to switch between primary and secondary weapon P.P.S. "Buff the Eldar? You must be mad!" I hear some of you saying, but bear in mind that these are very small buffs (but every bit helps hey?) designed to make the two least overpowered eldar classes slightly more appealing.
The only fix on the CSM side I can think if is snap fire and charge time on Plasma. Also the range of attack for Axes seem considerably shorter than swords. I get that they can be slower, but stumpy too? @Aringhe gave me the idea that LSMs should be able to carry two primary weapons instead of just one. I agree.
Thanks for this thread guys, it's super helpful. Chan and I will be looking at these things alongside metrics analysis. Your constructive feedback is very much appreciated!
Make plasma and other aoe heavy guns only kill on direct hits and increase charge times by 50%. Buff by making roll not stop the aoe damage. Remove Hunter's Mark. Hit Embolden with a huge duration nerf or healing nerf, and make it so it cannot res teammate. Increase charge cost to 60. (it should not be healing as much as a single target heal and have near 100% up time.) Token 10 HP reduction to eldar (Pure feel good change, won't actually effect TTK) And something to orks, because right now they are absolutely silly. Fix the massive number of weird invisible walls that deny a lot of advantageous fire positions.
I agree with most of what you say but token gestures are the absolute worst thing they could do! It won't solve the problem of OP Eldar and it will make it impossible to actually balance them later because the Eldar players will be able to say "Look at all the nerfs we already took!" Even though those nerds didn't do anything! Some of them are still defending the Hunters Mark so after token nerfs it will be impossible to get them to admit that anything else needs nerfing.
Adjust krak and lascannon armour pen to melta bomb levels. <-severely needed. increase lascannon critical damage multiplyer form 1.0 to 1.25 at minimum. other things id like to see: increasing lasc and zzap gun damage to atleast krak levels. maybe even 50% more than a krak nade. fix zzap gun not having a targeting laser or remove targeting laser of lascannon. (the disparity is uncanny but nobody is being annoyed by getting sniped so far.) adjust plasma gun and cannon damages vs vehicles (needs to be brought more in line with dark reaper launchers) increase radius on charge shots form plasma guns (both balls and explosions and maybe travel time by alot) or just simply up the damage per non charge shot.../ give more time till overheat and adjust charged heat to reflect non charged heat 15 vs 16 shots adjust lsm/csm melta bomb damage to 5k and eldar melta bomb to 3k while reducing bundle cost to 250lp. that way they can still be better at lsm at melta bombing vehicles. if they specialise more. decrease turn and sidestrafe rate of eldar vehicles while boosting. reduce warrior hp in normal form 10k to 6k and armour to 140.
Eh. I don't have any issues actually killing eldar, outside of fighting hawks with Hunter's Mark and anything under the HoT of embolden. Embolden makes anything you are trying to fight in melee practically unkillable for its duration which extremely long. Token nerf to support "lore" will at least silence all the bitching in that regard.