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Poll : Shooter Like Revive Or Mmo Like Healer Mechanic ?

Discussion in 'General Discussion' started by Azkaellon, Nov 6, 2013.

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What kind of healing mechanic would you prefer ?

  1. Revive mechanic (ex: Gears of War)

    56.3%
  2. Healing thanks to dedicated healer classes (ex : random mmorpg)

    45.2%
  3. Self healing thanks to stimpack, potions, etc...

    33.3%
  4. Healing by killing thanks to fatalities (ex: Space Marine campaign)

    13.5%
  5. Healing over time when out of combat (ex : COD, Battlefield, Space Marine multi)

    43.7%
  6. No healing (ex : Battlefield hardcore mode)

    15.1%
Multiple votes are allowed.
  1. oh yeah forgot to mention that there should be an overkill mechanic ^^
    otherway longrange specialist would almost never kill someone^^
  2. Shas'o monat Azkaellon Subordinate

    The healing thanks to fatalities can be assimilated to the zeal of the space marine : killing raises his fury rendering him tougher and deadlier, this is why they ended with this quite fun Healing mechanic.

    Nevertheless I admit I'd prefer something like damage mitigation and damage buff for killing thanks to a fatality, depends of the tweaking I suppose. Plus it would be more easy to explain for any faction : the satisfaction of killing an enemy can revigorate and/or boost even an Eldar I guess... After all, life in shooter as to be considered as injuries, bleedings and stamina loss, unless there are actual distincts bars displaying them.
  3. Lutherian Lutherian Subordinate

    soldiers in a fight, the adrenaline rush you get from it can render you almost immune to pain
  4. PandaShoots Member

    I think healing should be in the game, but only by medics & only single target healing (the heal boxes in Battle Field are really ridiculous)

    Also, I think a revive mechanic should be in the game, only performed by a medic class - but perhaps it would take 10 seconds to rez someone fully. Tbh I think this is a good tactical mechanic, as it means that a squad that protects their medics well will be able to keep up a constant assault without having to respawn.
  5. Rasczak Rasczak Subordinate

    I would prefer something like Project Reality's system. Medics are a squad-level asset with a per-squad limit (so people aren't soloing around with one just for the self-heal) and are the only class that can revive. They have a limit on how many times they can revive, unless there's an ammo source nearby for them to get new stim packs from.

    Additionally, respawning is sufficiently inconvenient due to a combination of timer and travel time that waiting for a medic is *usually* a good idea.
  6. Arveragus New Member

    My thoughts:

    Hitpoints regenerate when not in combat. This may be augmented by perks, e.g. Faster Healing Rate, Heal in Combat, etc.
    Certain weapons/items/perks/spells let you leech health off enemies.
    Consumables can restore your health. You can carry only a limited number and/or the item will have a considerable cooldown.
    Apothecaries (or equivalent) can heal you in combat.

    When you go down, you can crawl around and you still have your basic weapon, like a bolt pistol, to shoot with.
    After a certain period of time has elapsed, you bleed out and die.
    Team mates can revive you when you are knocked down. Reviving takes longer for non-healers. Say a Space Marine takes 10 seconds to revive another player, whilst an Apothecary can do it in 4 seconds. The health you get when revived may be dependent on perks (for both the healer and the one healed).
    Players can be executed while downed by an enemy player; this kills them instantly.

    So that's pretty much all of the above.
    Shroom Mage, Ardenstrom and Savij like this.
  7. Ardenstrom Ardenstrom Active Member

    Revives of the fallen and slow self-healing when away from the line of fire

    No healer classes or magic "HP-rays"

    Limited self-healing through stimulators and injections with the "toxicity" grid (the higher - the stronger effect but worse post-effect). Buffs go here as well as buffs from battle-cries and chapter banners.
    Augments and modifications

    Ability to "execute" the downed enemy, rendering impossible to revive him. Not necessarily a special action (or else it will become boring and time-consuming), but just additional shoot-out on the downed enemies (draining their negative hit points to a certain extent, or something like that)

    I think all of the above would be realistic, awesome and good for gameplay
    John Patterson and Stahl like this.
  8. John Patterson Active Member

    I can see out of combat healing, but I just cannot see someone get smashed by a meganob and then have some just pick them up, dust them off, and the let them be on their merry way.
  9. Lutherian Lutherian Subordinate

    you cant get around to making the apoth a "non healer class" though...
  10. Dirus Dirus Forum Beta Tester

    Devs have confirmed that players would have a "downed" state where-in they could be executed by an enemy or revived by a friendly.

    The healing over time wouldn't cut it because i can only see it working for the astartes. As for the eldar and orks...not so much.

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