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[poll] How Long Should It Take To Grind For A Weapon Others Buy?

Discussion in 'General Discussion' started by Dave-HTE, Dec 14, 2014.

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How long should it take to grind for a weapon others buy?

  1. >5h

  2. >10h

  3. >20h

  4. >30h

  5. >50h

  6. >70h

Results are only viewable after voting.
  1. I'd be happy if it didn't take as long as in PS2, since frankly it's a bit ridiculous (And so are the prices for the weapons in their cash shop to begin with)... But I don't know. They gotta make money some how. I feel having objectives to complete to get the weapons is preferable to just grinding. Examples:

    To get this grenade launcher side-grade, you must get 200 kills with the default grenade launcher.
    Or: Get 5 kills within 10 seconds with the "sniper" rifle to unlock a new sniper rifle.

    Or something along those lines. So that it feels that you "achieved" something, and got rewarded for it.
    tcezar likes this.
  2. Joram Joram Well-Known Member

    Not just log in, take part in the battle, the same requirements we could have to get tokens to change for weapons could be apply to get RTP.
    Dave-HTE likes this.
  3. Redtoof Redtoof New Member

    If we're talking about having to go and do a specific 'grindy' action to earn points (e.g, go kill 5000 termagants), I'd vote as low as possible. If you just get points for playing normally, then I'd vote around 20 hours.
  4. Terry OBrien MacLeod Prefectus

    I agree with Joram, "grind" is a word loaded with negative connotations. Just PLAY THE GAME, do on missions, earn points, etc. If it's not FUN nobody will do it.

    As far as time goes, my opinion is a little prejudiced, since I am a buyer. Personally, I have no problem with making players who want fancy items for free to work for it, and, since I have logged some 690 hours into Marvel Heroes, 20 hours seems like a drop in the bucket to me. But I understand that for some people 20 hours IS a lot, so I would put that at my minimum time, and top it out (for the rarer and/or cooler rewards) in the neighborhood of 40.

    T
  5. Luciasar Luciasar Well-Known Member

    Such as, perhaps, all the players buying the game?

    I too, am confused as to everybody insisting we need some kind of super-invasive megagrind cash shop for weapons in what is already a buy to play game. Most free to play games have weapon unlocks that need substantially less grinding than what's needed in PS2; Loadout, TF2, Warframe, even Tribes. But BtP games typically have their entire weapon roster within a standard 40 hour unlock cycle, if not unlocking every single weapon by default. So the idea of even a 30h unlock cycle for a single base-level weapon would probably be an instant death note for this game; nobody but the biggest warhammer fanatics (us) would possibly put up with that kind of abuse of their money and time.
    Dave-HTE, Redtoof and Grigdusher like this.
  6. Laanshor Laanshor Well-Known Member

    20 hours. Time=Money. And it's not as if all Plasma Guns will be locked away either; the RTS variant is a minor horizontal stat adjustment, where the skin is the real treasure, nothing like the power jump of a Warframe Prime weapon.

    MMOs cost enormous amounts of money to keep running and advance future developments. I'm not trying to be a smart ass but how is a one-time purchase going to be a profitable way to keep EC persistently enjoyable ? This is B2P yes, but it's an MMO with a lot of content to introduce if it's going to come close to doing the IP justice. Without a subscription model there has to be some way to keep that production cycle perpetually funded, and with revenue generation comparable to a subscription model.
    Dave-HTE likes this.
  7. Bernardus Relative Well-Known Member

    I would say 60 hours/ 5$.
    That's two hours a day for thirty days for 5$ value. Making it two months of that amount of time to get one 10$ item.
    Or 120 hours.
    Rogue Trader Store items are just pretty items, if you want to be pretty spend 120 hours. Or just pay 10$ so the game can live.
  8. 30.
    But it depends on how good you are, so around 20 if you are a really good player and you get alot of credits.
    Ideas_McGee likes this.
  9. Log in on seven separate days, and on the 7th day get (something), fine. You get those rewards faster if you don't take any breaks, but you're not punished for having other things on if your life. And if you come back after an absence, that boost hasn't gone away.

    Although many of us are likely to be more hardcore players, we need to remember we're not the only players in town. ;)

    I'm also doing some eyebrow raising at the grind times suggested. 70 hours? For a single weapon unlock? Really? What does a class unlock take then, one months' worth of solid playing for 5 hours a day? Two months if it's an elite and three months for a hero? Plus, obviously, the spawn cost. That'd make a nice trade-off so you can pick a new weapon or use your special class once a month.

    Yes, I'm extending it to its inevitable and ominous conclusions...and I hate to sound like some crotchety old git in the corner, but that's not going to encourage longevity or payments - that's going to drive people away!
    Dave-HTE likes this.
  10. Grigdusher Grigdusher Arch-Cardinal

    :(
    we all know that the "mmo cost enourmous amount of money to keep running" is false. Was an excuse to jstify the monlthly fee in the past.

    a lot of pseudoMMO start to give to player alwais online service ans multiplayer witout additional fee: clearly less money needed but they ask zero not a small montly fee.


    around 2006-2007 p2p game start to "fail" for many reasons but the truth was that the monlty fee is not sufficent for good revenue: because is not be a p2p game that give money is being a successful game that bring money.

    today is a suicide to make a p2p game (wildstar, teso) or one with a terrible shop (archeage): because player know that is no true that all the money askeed is needed.

    because they play other games that make money and have huge success and ask less money
    and make huge profit.


    the final result is that don't matter the commercial model: money will come and cover all the cost if the game is good: player will trow money to the game if they like it. but the market is overcrowded, a lot of choise with a better commercial model.

    tl; dr if EC make a wrong move with the shop it's a disaster because is a b2p game and f2p game ask only to buy in the shop not also a 40$ tax for the game. the negative news will spread like the worst nurgle plague expecially after steam release.

    it's really hard for me to convince someone to buy the 40$ founder pack after they see the 35$ weapons in the shop.

    "what 2 weapon cost almost like the full game????? you have byued it?? are you crazy???"
    :(
    if they add other things like that basically only hardcore war 40k fans will think about buy the game
    SlaytonTheSly and Luciasar like this.

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