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Please reconsider the inventory limit

Discussion in 'General Discussion' started by Mephane, Oct 19, 2016.

  1. NurgleBurger NurgleBurger Steam Early Access

    I get why as well but it is a risky move to frustrate an already very frustrated player base even further. We saw how duplicates pissed many off so much they changed it. This will piss people off in the same fashion.
  2. Lerdoc Katitof Well-Known Member

    Well, there isn't any loot based game with unlimited inventory around, because it doesn't make sense for it to be.
    Even in Diablo-the ultimate loot based game you need to choose what to keep and what to drop or sell because of limited space.

    Only difference in EC is, we're getting loot of boxes we buy in the store instead of randomly at the end of the game.
  3. I came up wit' some sort o' an idea fer da whole relinquished items go back inta' da loot table thin' in dis thread roight here:
    http://forum.eternalcrusade.com/threads/inventory-maximun.57540/#post-1291758

    Dere it be in case it moight help out 'ere
    Mephane likes this.
  4. Mephane Mephane Arkhona Vanguard

    This is why I said I think the items should be treated as unlocks. And when you have unlocked everything, you simply stop gaining requisition. This would also solve the question of how to prevent people from stockpiling millions of requisition eventually - you can't.
  5. NurgleBurger NurgleBurger Steam Early Access

    Yeah but I wouldn't call Diablo nearly as competitive a game as EC and the likes where players can get riled over the littlest thing that stands in their way of being the very best. Like I said I get why and it might seem like a good idea in the design stages but they are not factoring in how the players are going to react to it which is a bit silly considering the state of this forum. We all know how much salt this is going to bring.
  6. Lerdoc Katitof Well-Known Member

    Then you probably never did high level rifts :D

    And as I've said, the compromises always needs to be made in these kind of systems, with how EC is made, this is how it is for us.
    Players pretty much always are salty about inventory space in loot based games, unless they are single player RPGs.
  7. If the loot boxes are going to be RNG garbage then the limit needs to be WAY bigger.
  8. NurgleBurger NurgleBurger Steam Early Access

    A better way to do it IMO would be that relinquished items go into their own randomly generated loot box/requisition bin with a cost of 15k for any item you wanted back. That way you wouldn't have to worry about finding them again in regular boxes and if you did ever want them back you'd go to the requisition bin and pay.
    You'd still have to choose wisely as you'd be paying again for the item you wanted back sometimes quite heftily and the more items you add to the requisition bin, the less chance of finding the one you want back if it were randomly generated.
    Kaptain_K_Rool likes this.
  9. Mephane Mephane Arkhona Vanguard

    How would you get them back when you inventory is full? Delete another item, one which you had kept because you were actually using it?
  10. NurgleBurger NurgleBurger Steam Early Access

    If you need all 150 items then you are left with a hard choice all the same but it would still be a better system than the amount of 'FUUUUUUUUUUUUUUU'ing' this one is going to get when you keep finding those relinquished weapons/mods in the current boxes especially if you open a 30k box and find that 1k knife mod you relinquished after you first saw it.

    They want to impose a limit so you cannot hold every item, there is no getting around that. I'm just trying to propose what in my mind is a more bearable system of doing it.

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