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Please No Jumping.

Discussion in 'Ask the Team' started by Tyryt, Nov 6, 2013.

  1. Tyryt Tyryt Prefectus

    If people are getting stuck on "pepples" then that is a completely different issue, and shouldn't happen whether or not you can jump.
    krage likes this.
  2. p2p means pear to pear
    thats how server were hostet
    so you could not do clanwars
    very often connection to host lost
  3. Mark Turner Active Member

    APPLE 2 APPLE DUDE!

    Cough; sorry... lol
    Chaplain Valerius likes this.
  4. Warpman Warpman Subordinate

    Why not make jumping people lose momentum, ability to change vector, prone to getting hit in mid-air and get on the ground face-down. And inability to swing anything heavy.
    That way people won't jump in mid-game.

    Jumping needs to be in-game.
    Well, it's basically the way Banshe work!
    They leap voer cover, run along walls when needed and dance around slow enemies, shredding them to pieces with powerblades...
    Jumping and other acrobatic features must be in-game, but depend on character weight and speed.
    An orc can jump and try to get firm grip on "that window on da wall"
    A nob will have less luck... ANd most likely just ruin the masonry with his jaw...
  5. wha--oh

    ok then
  6. Shroom Mage Shroom-Mage First Blood!

    I don't think you guys need jumping as much as you think you do. In a game of constant action that doesn't involve jumping, you'll forget jumping was ever even a thing.

    That said, I'm not utterly opposed to it. I would be in favor of making you unable to fire, reload, or perform any other action while jumping, and if there's a stamina meter, jumping should cost stamina as well. I would not be in favor of a cooldown on jumping, (those of you saying 5 seconds, do you have any idea how long that is?) though I would be okay with a landing animation (lasting about half a second or less) that renders you nearly helpless but keeps your momentum. It smooths out the animation and prevents jumping abuse.
    HAXTC, Fridders and Zerix like this.
  7. Rasczak Rasczak Subordinate

    I agree five seconds is ludicrously long, what I had in mind for a "cooldown" is more like 0.2 seconds, or some other tiny fraction. Bunny hopping requires a particular timing, and a split-second delay before you can jump again breaks that. It's meant to disrupt the rhythm of a hopper, not deny jumping outright.

    Essentially, it would mean your landing animation has to play out before you can jump rather than letting your character leap back into the air as soon as their toe touches the ground.
    Fridwell likes this.
  8. I'd like to be able to jump. Ultramarines movie showed jumping marines. As people already said, power armour lets you feel it as a second skin - so why you'd be prevented to jump? Jumping help reach different places you don't want to put stairs to. Jumping helps circunvent obstacles. Jump + A or D = roll left/right.

    I agree a stamina bar or something like that will help to minimize bunny hopping (and other counter-measures to that too).
  9. Warpman Warpman Subordinate

    I presume that's yet another reason to prohibit Power-armour jumpers.
  10. Jumping makes it harder to hit someone. And considering the weight of power armor...

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