AC got a item shop for quite a long time now. Deus Ex does the same now. Ok they just sell timesafers and such but still. In WoW you can buy mounts and pets and some crappy heads in an ingame shop now. Total War, Payday, Paradox Games and many many more just sell you the fancy items as DLC for 10$ each. I agree with you on the prices, but EC is by far not the first or last.
The question on the poll is not the same as thread topic. It asks if we should have more slots, which we should. It's the OPs suggestion which is bad. Is there room in hell for people who misread questions?
I'm actually having difficulty thinking of any online game I've played in the past 5 years that didn't have a cash shop of some sort.
As you said they are the biggest AAA MMOs and not tiny C lobby shooters so bad examples. Besides I didn't say I agree with it in other games. If I played any of those I'd say the exact same thing about them - but I don't. And just because other games do it doesn't mean EC has to. There would have been ways to do it more reasonable.
In Planetside 2, you not only get a bunch of slots for custom loadouts, but you get a bunch of slots for custom loadouts for each class, so you can quickly switch between two different loadouts for different situations (like, say, a close-in assault on control points versus an open-field tank battle between bases). I dunno where the idea that we shouldn't have access to a wide variety of equipment loadouts in Eternal Crusade came from. If we were meant to specialize in only a few things, why the hell would they want to design advancement points so that by level 6 you can unlock literally every single thing in the Advancement trees? Why not instead give you fewer points so you have to pick what your character is good at and what they're bad at?
more slots for buyable RTC? nope no thanks that turns the game into a possible pay to win if people get more slots then we ALL should lol
Yeah, the fact that they're giant AAA MMOs is my point. They're that successful and that profitable and attract that many players willing to pay a monthly fee, yet still have cosmetic cash shops for even more money. Frankly, the cost of developing a game has skyrocketed over the past 20 years. Development teams have gone from 1-2 people to hundreds, the technology needed has only gotten more and more expensive, yet the cost of buying a video game hasn't gone up by enough to compensate. To make the problem worse, while gaming has gotten a lot more mainstream and attracts a wider section of the population, there are also a ton of new game developers, and most of the new gamers are casual to an extreme degree and would never play something like Eternal Crusade, instead preferring cheap mobile games or extremely mainstream games like Call of Duty. The prevalence of cash shops for games is simply the natural response to costs increasing faster than income through the ordinary sources can cover. 15 years ago, my dad refused to let me play Everquest 1 because it had a monthly subscription and he thought that was a ridiculous concept for a video game. Less than a decade later he was paying monthly subscriptions on two WoW accounts and didn't even think that was weird.
Grig is falsely equating that answering yes to the question "do you think we should have more slots" with supporting the OPs suggestion of how it should be achomplished, which is simply not the case, because that's not the question being asked. In that regard, I agree, we should have more loadout options. We should however not be paying real money to get them.
I agree. I think either paying a fairly large sum of Requisition (maybe 30-40k or so?) or unlocking them naturally through ranking up your character would be better than putting them on the RTC store.
Do I need more than 5 custom loadouts per match? No. Should we be able to take more than 5 custom loadouts into matches? Meh, I don't care, let's say yes... Should we have to pay for being allowed to bring more than 5? No.