I had initially had three large paragraphs written up but instead of ruffling all the Orky Jimmies, I'll make this short instead. Orks, your faction has the potential to be the best faction in the game with all the tools you have. Do you think maybe you aren't living up to your potential? Also, stop bringing up LSM Grav weapons. In fact, everyone stop bringing up Grav weapons as a counter argument. It makes you look stupid. Peace.
Leave dat fer da poncy Eldar. It'z not like deyz make drivin' da trukk even WORSE. 'Sept maybe 'avin' a grot on da front wavin' iz arse at yer wile yer tryin' ta look wer ya goin',
Just my 2 cents. I feel as though Orks are more appealing than Eldar to play. In 40k Eldar we the arrogant stick-in-mud elves. But Orks are the comedically perseverent fungi that have a funny accent.
I would agree with you, but in this game they are not orks. They are short, baby green dwarfs. Also, dat DA execution animation Just going to throw in my two cents (I am and have been rank 6 with every faction for quite some time). I think orks have good and bad. The Bad: They are short. It makes shooting over railings very obnoxious. They are wide. Makes for strange cover animations. All factions have this to an extent (I HATE cover interactions in this game). Trucks are the worst vehicles for a variety of reasons. They are tall, they handle poorly, and they can't shoot close to the truck. Painboys are the worst support. Some animations are slow and clunky. The camera angle sucks and can be inhibiting. The only other faction that may have similar issues (although not as bad) is Chaos squad lead veterans (fuck those god banners are huge and what the fuck are wrong with those skulls. Stick them somewhere else damn it!) Heads are lower on the body. The Good: I think shoota boys are the strongest solo class in the game and the best tactical equivalent. The shoota is one of my favorite all round weapons, because it has good mag size, good dps, potential damage per mag, more ammo, and generally pretty ammo effiecient, unless fighting over 30 meters. The Shoota boy is the tankiest capping class with a combination of high health, toughness, and lower headshot multiplier. Shoota has good lp effiency. I can fit everything I want on a shoota. Shoota+full mods, double krak (sticky stikk), gold armor, toughness WG1, and a med-pack. The only other thing I would possibly want to fit is dead shiny knuckles. I mean, there are of course trinkets and WG2 items, but those have always been luxury items for every faction that are rarely used (in my experience). Decent weapon selection. They have a version everything except power swords (which I am a chainsword/chainaxe fan myself) and grav guns. Meltas maybe, but rokkits serve the same purpose and are not any worse at it in my opinion. They are different. They also have a very unique weapon that no other race gets an equivalent to, the big shoota, which is a good weapon (and balanced in my opinion). Every class has access to WG1 toughness, the most important defensive stat in the game. Extra 30 health. Headshot multiplier reduction. This is huge. You cannot get headshots from behind. This I think people overlook. An ork has much more time to deal with enemies in front of him, when someone is shooting at him from behind, because they cannot drop him twice as fast, which every other faction has to deal with. Getting the drop on orks also means less than for other factions. Freaking fantastic pistols. The dakka pistol is basically a 20 round bolter (so 10 less than standard) and the slab is a fantastic finisher for melee players. The others I am meh on, but who cares when you have these two for 50 lp. I would say that the plasma pistol is better in melee situations, but it costs 150 lp and I take it on no one except rapters and elites and if I had access to the dakka on other races, I probably wouldn't use it. There are of course other good and bad things, but these are the ones that matter to me. You all are free to agree or disagree and are welcome to point out flaws in my logic/opinions/what have you.
Good post I agree with the majority of your points. I don't think the Shoota is significantly better overall than the Nurgle Traitor however but agreed those are the top 2 tactical equivalents in direct comparison. It's a bit harder to compare vs the LSM Tactical with Servo skull with those two as it's a abit apples vs oranges.
To some degree, you are correct. However as a Rank 4 shoota main myself, I think it depends on the range. Your magazine capacity will be 20 rounds less (assuming bolter drum is 60) than the tier 1 magazine increase for the shoota, and due to a higher rate of fire and potentially a grip to reduce spread (is that a thing with the shoota?), the shoota can reliably out-DPS your bolter if the shoota boy takes the heavy barrel. On top of that, MoN trades 60% slower stamina regen for an extra 10-20 toughness over the Ork which in the grand scheme of things disadvantages you because if you blow your rolls to try to mitigate the dakka, you are vulnerable to sticky and even regular grenades. In a one on one fight assuming equal skill, I believe the Ork has the advantage due to the disadvantages that MoN comes with.
Fantastic summary, I do disagree with 2 points you brought up on the Good side though: Decent weapon selection. They have a version everything except power swords (which I am a chainsword/chainaxe fan myself) and grav guns. Meltas maybe, but rokkits serve the same purpose and are not any worse at it in my opinion. They are different. They also have a very unique weapon that no other race gets an equivalent to, the big shoota, which is a good weapon (and balanced in my opinion). Whilst we do have a decent weapon selection in terms of numbers, it doesn't really matter when they're all subject to falling under the "Best in Slot" mentality, which is the current state of our melee weapon arsenal.IE : If it's not Burny Choppa or Klaw, you're not being Cost effective / mechanically viable. We have a ton of unique melee weapons: Electro Clubba, a very strong impactful club that is great at dueling , but it's SO SLOW, you'd rather just get the Klaw and get the same effect for a bit of extra LP, at much faster speeds, lunge ranges and AV capabilities. (The Electro Clubba also pales in comparison to any other faction's Unique Maces both in stats and damage.) Next up we have the Torpedo Axe, a supposedly unique axe built with Storm Boys in mind, It's a slow, 300lp Unique, not even master crafted stats or power weapon tier, and the effect is basically "The AoE of the Stormboy slam is bigger", It's practically useless when compared to the Burny Choppa. Last but not least, we've got the "Git Prod" an electro axe with 25 durability but really high heavy attack damage. Marines get better version of this via Chainblade of Fury or Mace of Punishment. With no drawbacks to durability. And last but not least, our strongest Melee Weapon which reigns king above them all : The Burny Choppa. A basic Choppa Blade with 20 Heat per slice. It's our default go to for 300LP. It's absolutely mandatory imo if you want to perform well. And even then it gets outshined by the Necrotic Chainsword, which deals 30something poison damage per slice. The poison eating away at your health directly, unlike the heat which has to chew your armor up. (Not too sure how many slices it takes to fill up the poison bar but I think it takes way less than the heat bar.) Our Ranged Weapon selection is more "varied", indeed. And this is where we excel, even though 3 weapons are similar in function yet perform a bit different. We have Three really great options to choose from: Basic Shootas Big Shootas Rodeo Shoota( Unique, almost stormbolter-ish equivalent for Orks ) The Fourth are the Rokkit launchas, our "ranged" Anti-vehicle, Hard to master in terms of CQC against infantry, but with a great reward curve if done correctly. Skip Launchas are a joke. Meltas are more reliable in the sense that they output constant damage, for free at that (Point and click) . Stacking heat and giving off a constant threat. Marines and Eldar have outright better AV capabilities as outlined by other folks within the thread earlier here : Alas, I digress, I'll be moving on to the second point I've got a bit of disagreement with Freaking fantastic pistols. The dakka pistol is basically a 20 round bolter (so 10 less than standard) and the slab is a fantastic finisher for melee players. The others I am meh on, but who cares when you have these two for 50 lp. I would say that the plasma pistol is better in melee situations, but it costs 150 lp and I take it on no one except rapters and elites and if I had access to the dakka on other races, I probably wouldn't use it. I see a lot of folks go on and on about how Orks have the best pistols in the game, and I'm always a bit miffed about this statement. We have a truckload of pistol options, yes. But only two of them are viable now : Dakka Slugga and Slab Slugga. This is because of two reasons, ever since the pen values have been upped, they've been really dependable and outright outclassing everything else given their low cost of 50LP. The one thing people tend to omit about them is that they have 8m's range of effectiveness. Everything else past that is just peashooting in the Ork case with their accuracy, recoil / sips. Our answer to the Plasma Pistol used to be the Sparky Slugga, a unique version with 110 pen of the Dakka Slugga (back when it had 80 base pen) for 150LP . This is what we used to pay for in the side arm department to compensate and be on par with Marines. What needs to happen aside from a major Quality of Life pass on the entire Ork Faction for Camera controls, animations and whatnot is a Loadout stat pass over all the factions. Especially with the advent of Heavy Weapons mods on the horizon.
Don't leave out Ghost Choppa. Lifesteal at 40% is right where the mechanic becomes viable, and coupled with a shield, just demolishes tac/apoth formations. I generally agree with everything else. However, sikky sluggas are kind of making a comeback, as an attrition weapon when coupled with painboy HoT tanking. Not great for massed fights, but perfect for dealing with JPAs hunting your loota flock.