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Please Buff The Orks

Discussion in 'Orks' started by WarTurtle, Sep 17, 2016.

  1. Steakbeard Steakbeard Steam Early Access

    Well why not let Orks have 6 lives instead of 3, our Nobz is harder see.
  2. I get to rank 5 with the 3 other factions like a breeze. It was fun and not too tedious.
    For Orks, it's really a pain. The world map shows at what point Orks are subpar comparing to all other factions.

    Even while defending, which for other factions it gives an advantage, it's not enough for Orks to have an edge.
    Trenchwar, Mass and Gazrick like this.
  3. Tarot NeonWeaver Steam Early Access

    I'm sure that once they fix melee for orks (imho they should have the fastest melee speed, not the slower), they're going wreak havoc and okryze Arkhona.

    Their shootas hit hard in medium/ short range. Indeed, many players rush to close fighting because it's easier to kill an ork in melee than in a medium/ short guns duel. But melee must be the greenskins optimal range and people should to fear it a bit, no exploit it as a weakness :<

    The lack of a fast (melta-weapon-fast) anti-vehicle weapon also hurts the orks. Transport control it's vital for victory in this game and orks doesn't have a good toy for it.
  4. RageScreama RageScreama Well-Known Member

    I think eldar are fine tbh. The game is supposed to have different strategies against each faction. Ork RoF and mass shoota spam will pretty much invalidate eldar mobility. Too many ork players aren't varying up their play for a situation and spamming slugga. I do think the melee needs the improvements you mentioned though.
  5. Gazrick Gazrick Well-Known Member

    The win ratio clearly indicates that player skill and tactics has nothing to do with the current state of affairs. GTFO Ork players aren't varying their tactics enough. Look at the map you sausage.

    Mass shoota spam and our ROF doesn't help I'm afraid BECAUSE ELDAR ARE AS TOUGH AS US BUT WAAAAY MORE MOBILE AND THEY HAVE SMALLER HITBOXES. That make sense? It getting through now? Add to this our broken melee and even if it was better your ease of escape and we simply can't compete.
  6. Xio Valency Xi0 Preacher

    I agree, I hate how the only way to play Eldar is toughness stacking so we can compete with marines in a face fight, I want good alternatives or replacements like damage increase mods or speed increases perhaps even gear that reduces armour or armour regen for a decent buff much like chaos marks, because right now toughness is our only option in a build unless we want stamina regen which is honestly much worse.
  7. Imo Orks shouldn't be the fastest. But they should be the one hitting hardest and they should be tougher.
    According to the Lexicanum orks should be tough enough that if you decapitate an ork then try to heal him and sew his head he could even survive...
  8. Tarot NeonWeaver Steam Early Access

    Why? They aren't stronger than a marine, but they have 2 Attacks instead of 1 (in TT). Imho, Orks should melee as savage beasts, striking wildly and fast.
  9. Their two attacks may represent them cleaving through multiple targets, not just attacking twice as fast.
  10. Orkus Pokus Trenchwar Arkhona Vanguard

    Orks should run slow but attack fast. Orks in melee in tabletop have 2 attacks to account for their viciousness and the speed at which they can land a blow. However being short witted they have poor initiative. That is, on a brain level they don't act fast. I could see it as if you are running away from an ork you are a bit safer, but if you are caught in melee, you are in trouble. Or perhaps slower transition from one type of attack to another, but hitting fast when you "spam" or land to consecutive strike of the same type (fast attack, bash or strong attack).

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