Orkz need certain fixes: - melee range increase - melee speed adjustments - Klaw fast attack - reliable clanging and hit detection mechanics - after dodging: reduced recovery time for melee, increased for guns Also the Eldar have to lose some things like invincible knives, Banshees having no chargeup time on strong attacks, backpedal movement speed etc. They're the main reason behind melee imbalances right now. Other than that, I'm really sad other ork players don't like the no-respawn time idea, I'm completely in favor of it. Once we have some basic mechanics fixed and working again, I think we should really give this idea a shot. I get the "don't want to be cannon fodder" comments, they're completely natural and to be expected. But we actually have a pretty strong race, we're at 80% of SM efficiency in combat and maybe less vs. Eldar because of broken stuff. That's not that bad and imo is where we should be, we still have a chance to outmelee them (with fixed melee), we can still outshoot them. We have larger hitboxes, yes. Easier to crit, yes. Have inaccurate guns and low-penetration weapons, yes. Lets not beat our heads against the wall because of things that are as they should be (otherwise we're slowly requesting reskinned SM mechanics) and lets try some unique mechanic that will add flavor and strength to the faction. No respawn or severely reduced respawn time, omg could be even OP. I'll adress the experience gain issues here - Orkz being easier to kill and having a harder time netting kills would result in heavy exp gain imbalance. The best thing would be to apply an exp multiplier based on factions, lets say Orks get a 0.75x multiplier, Marines 1.20x. So killing an Ork gives Marines 75 exp for basic kills, while an Ork killing a Marines gets 120 exp. It would all have to be tested (few days till release woohoo -.-), but respawn times could balance game win rates, and different exp multipliers the experience gains. However NOTHING could balance an Ork player's individual feeling of being inferior in the game except for his/her changed mindset and once again, I'm really sad that is the case. Because I'm willing to play a faction like that and I feel alone .
If their answer to balancing Orks is to make them a fodder race, they may as well remove them from the game altogether, because nobody will play them anyway.
You're not alone bud, I agree that potentially no spawn time could be op and I wouldn't mind playing a race that's not as strong the caveat being as long as we have some way to compete. It's no fun getting slaughtered repeatedly and having no impact on the game which is near enough where we sit at the moment. Generally we have to work harder for our kills, and sometimes we outplay the opposition but still lose, which stinks. Orks should be a more jokey faction but we should have teeth, definitely in melee I think. The lads are supposed to love brawling, we should be able to brawl with the best of em.
I also wanted Orks to have more players but then I realised how fragile the servers are and having an extra 5 or 6 players for Orks would probably cause lots of lag so I think this would be a compromise.
If they want to make Orks a proper fodder race, with no respawn times, then a few other changes need to come in. Make killing an Ork only worth half xp, executions only worth half, and let us have twice the number of transports on any map, two per squad, to capitalise on our numbers. Sadly looks like they'll have to do more, noone is queuing as orks anymore, at least not at the moment, been sitting queuing for 5 minutes already..
Yeah xp would be my biggest problem with the change, If they go through with a free to boy pack like they originally planned for when the game releases then I can see orks having a reasonable player base naturally you will never beat the marine player bases but that's to be expected from the poster boys.
It may be worth having the waaaagh effect active on orks from the very start of the game. Insta respawn Bonus speed Bonus mitigation That would probably even things out.
The issue with having no respawn timer is that we'll have to be weaker than the other races else balance won't exist and will be simply shifted the other way. Playing against people you know are just flat out better/stronger/whatever is fun for a time, but quickly gets old and frustrating when you know you should have won. Also with the current time to kill and health packs lying around, if you don't kill someone flat out and only down them, or even only damage them. There's a very good chance you haven't actually done anything as they'll simply get picked back up. \ Furthermore this issue will be compounded by the fact that if we are just "weaker" we won't actually kill as often as other races, just they'll just get picked back up. Making it more difficult for 2 reasons. Then there's the fact that there are a lot of positions on the map that give large advantages whether it be shooting from an elevated position, having good line of sights, or having good cover. If were die more than the other races we'll lose these advantages quicker than the other races, making our already uphill fight even MORE of an uphill battle. And finally, this game is "planned" to be an open world, where the gimmick of "there's more of you" won't work. Because once that stage hits (if it does) there's won't be a way to control how many players there are. So that advantage will crumble, and coupled with the fact that we're flat out weaker, that will doubly bone us. In short, no. In long, nooooooooooooooooooooo.
How to buff the orks: -Fix melee -Give us zzap/rokkits in the early game (and melta/lasscanon to the csm and lsm) -The big shoota is not worth the extra hundred points, buff it a little more. -Nerf the hb equivalent to do less damage to vehicles -Fix the headshoot damage -Rokkits should be faster, Im ¨okey¨ with them, but the need speed (and a little bit more of aoe) -Let the painboy have the sicky slugga from the beginning -Is the powerclaw intended to only do power attacks? This breaks the rps system. Do this, and we will be balanced.
You know I don't like that people are actually trying to suggest we keep the WAAAAAGH! buff the whole game. Instant respawns and all. You boys forget about Nobs? You can build a ded 'ard nob and they crush gits if you're smart with them. But if we go with your crazy ideas then they'll be useless. You get a maximum of 3 lives with them then that's it. So picking them back up is important but with the WAAAAGH! that goes out the window. I actually do not enjoy the current implementation of our WAAAAGH! for that sole fact. It makes our veterans the worst of the bunch at the end of the game.