Hey Crusaders! We're hosting a playtest on UAT today and would love for you to join in! Where: UAT server - instructions When: Today (Feb 7) @ 3pm EST What: Playtesting Fort Ronan Factions: CSM vs Orks *Known Bug* - Please avoid going to your inventory if you're playing as Chaos as it causes a known crash Please leave any feedback you have in this thread -- performance, level design, etc. See you on the battlefield this afternoon!
Feedback over Fort Ronan's playtest on February 7: The map: Fort Ronan's A point is still very enjoyable, lots of different entries, ways to attack and defend. I personaly wasn't bothered by Quadguns, but they might not have aimed at me. The vehicle spawn for defenders is still available to defenders after the capture of Alpha Point. Is this intended? It's not the case on any other Fortress Map. (Although a sweet source of exp, it's still a hassle for attackers that suddenly see Pred comin outtanowhere) Bravo is still a meatgrinder, but which fortress isn't? The fact that there are many possible access to the main platform is appreciated though. The buildings near the outside platforms are a good mean to clean the defenders and push them back inside. I don't really have feedback on Orks since I didn't play them this much on Live recently. OFF TOPIC (UAT feedback): I have a question though. Is it intended that Eldar Hawks now cannot take additional fuel if they take fuel regen? (All flight augments being on the same Wargear slot) Every other faction can have additional fuel AND fuel regen, and Hawks cannot on UAT atm. Why? EDIT: given the fact the former mentionned change was actually a buff to hawk, I remove my question and apologize.
The new Map is good kinda laggy also the last spawn of the defenders was too far away and I almost got lost trying to get out XD The game we played on harkus I shooted my Deff Canon to a vindicator under the front loader and I saw it Fly away of the map but I dont know if that was a bug on my client or if that thing flew off the battlefield