Hey Crusaders! We're hosting a playtest on UAT this afternoon - please join us! Where: UAT server - instructions When: Today @ 3pm EST What: Medusa Factions: SM vs Eldar Please leave any feedback you have in this thread -- performance, level design, etc. See you on the battlefield this afternoon!
Grr... why always when i got the late-shift T_T Still wish everyone else fun, break the game, so they can fix it good
funny matches. What I recognized is that overall gameplay is faster ?! feels to me, but could be a subjective feeling. Hawk grenades are annoying...with this set amount.
Muh feedbacks: Please, please, please make sure that if you go ahead with the CQC Vengeance Boltgun that you give an equivalent to every faction, not later, at the same time as it goes live for LSM. Performance seemed fine to me, no massive noticeable increase or decrease. Medusa still needs more tanks for defenders. Voice chat quality was okay, but seemed to degrade when multiple people spoke at once. Not 100% sure if it did, but that's how it seemed to me. Stalker bolter does maybe a little bit too much damage, it comes very close to 1 hit killing with a headshot against low EHP loadouts. Enhance feels good, it's quite a small buff but it has a long duration and shares a slot with Jinx which means you sacrifice a powerful tool for a general boost to your team, it's good. Force, at least for Eldar, seems to give you no indication if it's active, it has the same visual effect and casting animation as Embolden and it's very unclear whether it's active or not, how long it's lasting, etc. TTKs feel Okay, granted I was using the Challenge Token for all of the matches, but it didn't feel like anyone other than shield bros were unfairly tanky, and I don't hold that against shield bros, it's their job.
My feedback. - Why does Stalker Bolter OHKs the following units with a headshot? Hawk, Warlock, Avenger, Banshee, and 2 shots them with bodyshots? At what time is this legit when the strongest Hawk gun needs 3 to 4 headshots to kill the marine wielding it? Even engaging the said marine in a close combat fight is pointless since he simply shoots you twice in the knees and it's done for. - Hawks are now made of paper and seem to NOT be able to take back to the skies once they have been brought down, even if they still have fuel. Their airborne manoeuvrability doesn't really allow them to dodge bolter and stalker bolters bullets which they can respectively take 6 and 2, if there is no headshot. - The damage dropoff of the Hawksear grenade from the blast impact makes it really hard to actually render them efficient. The target only takes 100 damage if he eats the grenade literally, which is never going to happen since the grenade indicator exists. - Banshees cannot tank multiple hits, okay, seems legit, but how do they get to melee? The scream doesn't help, really, they don't run faster than eldar units, they don't run much faster than Space Marines, they are not more mobile than the scorpion... Scorpion is simply a better option right now. - Avengers seem fine to me, but it does feel they die faster than they kill anything. - Fusion gun for the Fire Dragon feels much better at killing tanks now. Requires 3-4 Overheats to get ride of a rhino and 1melta bomb to the side +1.1 Overheat -> 1melta bomb to the rear + 1Overheat. - [Bug/Miss] The Ice Hawk fusion pistol has a blue beam (YEAY!), but has the old heat per shot value: it overheats faster than any other fusion pistol without applying any more damage.