While Psychopski's accurate but oft-repeated rhetoric about spoonfeeding kiddies has always irked me for some reason ( ), I still fully support his arguments. Games that require some level of effort are ultimately more rewarding than those that require very little. Situations where you're encouraged to find and work together with a close knit bunch of teammates builds good community spirit between players, and the game becomes all the more intense when you're left alone in the dark. It rewards solid play by widening the gap between the disorganised masses and those who make the effort to co-operate - which is, in my opinion, totally fair. Sadly, from the numbers perspective, I highly doubt forced-hardcore games are ever as lucrative as their softer counterparts, and that's honestly the main issue I see with this proposition. I'm not inclined to trawl through the many threads around this sort of topic for a dev response, but I'm pre-emptively betting that the god's eye radar or some not-so-distant permutation of it will be there at release. O, me, of little faith... hoping to be proven wrong! The voice vs text chat argument is also sound, but as has been said, in a large-scale warfare game you must reasonably accept that denying yourself easy avenues of communication is going to hurt you. Even with the radar available, not using a microphone will put you at a considerable disadvantage.