Warning: Multiple votes not allowed. I meant to allow for multiple votes. If you're voting for more than one, please add your second choice in the reply section. Thanks. I noticed for the first time today during the Twitch Live Feed, red dots on the Minimap showing enemy locations. I was really hoping for something other than the generic HALO or Call of Duty experience while playing Eternal Crusade. Hoping for an experience more in line with the Lore from the 40K Universe. I'd prefer to rely on my visual senses, looking and listening for enemy gunfire or footsteps, communicating with my Battle Brothers to find and fix enemy locations... rather than having the system constantly holding my hand and spoon feeding me persistent enemy locations via red dots on my minimap. I'd much rather see the Auspex take the place of persistent red dots on our minimaps. Designed as a hand held device, available as a load out option, used in conjunction with friendly players rendering on the minimap. The Auspex would worn on the belt, pulled up in the offhand. Requires the player to remain stationary for several seconds to conduct a scan. The device scans unidirectional up to 50 meters in a cone according to the direction your facing. The actual range could be +/- and hashed out during Beta testing to determine the optimal range. It's a risk/reward type item, and fits the 40K universe much better than a persistent Battlefield 4(normal servers) style minimap that constantly feeds you easy kills via red blips on your UI. An Auspex, also called a Multi-scanner, or simply a Scanner, is a short-ranged Imperial sensor device used to detect motion, invisible gases and energy emissions across a wide band of the electromagnetic spectrum. This includes such emissions as heat, radiation and most forms of energy given off by vehicles and living troops. Their main tactical use is to use the Auspex to triangulate the location of otherwise hidden enemy forces and allow them to be fired on by Imperial troops. The standard range of an Auspex is fifty metres, although walls more than fifty metres thick as well as certain types of building materials are able to block their active and passive sensor modes. If you recall from the Ultramarines movie, only 1 member of the Squad was carrying the Auspex, and he was only scanning intermittently. I think it would add some flavor to the game world if certain areas on the planet interfered with Auspex scans, along with fluctuations in the Warp, electrical storms, ect. If something's up with your Auspex and it's not properly scanning in game, chances are something bad is about to happen. The description above does say "triangulate" so a margin of error could be added for immersion.