Background Image

Petition: More Transports on Blackbolt

Discussion in 'General Discussion' started by JojoKasei, Feb 19, 2017.

  1. Lucius Vinicius JojoKasei Arkhona Vanguard

    @Oveur @BrentEllison
    As the title says.
    Every other map is fine with transports, but on Blackbolt the walkway from the spawn is so long and annoying, when run out of transports before you get your first point, you can as well leave the match, because the way is just too long (worst case: run for about 30 seconds, die in 2, wait 10 for respawn, run 30 again etc). While the trenches are nice, they are quite unimportant to the gameplay on the current map, so this whole section only adds about 150m more to run.
    These few remaining minutes are just lifetime you will never get back and (yes, I dare go so far) are better invested waiting for the matchmaker.
    And to make matters worse, imagine there are 3 squads.. But there can only be 2 trnasports at the beginning of the game. And then there are some people who choose to form a squad of one and then grab a transport. Now noone can ever foresee all the outcomes, but since vehicles are so vital on this map, please increase the number at the start to 3 or 4. Or if that is not possible, give a second starting point with a separate vehicle pool.
    Chuffster, Alb, Darthy and 11 others like this.
  2. I'm hoping we won't be 100% reliant on Vehicles for squad spawning too much longer. We REALLY need more mobility options and more squad spawning options.

    -Drop pods
    -AI flown air transports the squad leader can spend "squad points" on to get the squad from point to point.
    -Drop pods(once or twice a match per squad)Drop pod acts as a Mobile spawn with 3 lives per squad member, or until its destroyed.
    - Squad Teleport, Squad Summon, Webway Portal(rare, once or twice a match per squad)
    -Bikes, Land Speeders
    -Orcapults :D
    Chuffster, JojoKasei and DrDooManiC like this.
  3. Blasron Paquet Active Member

    This is completely stupid yet it feel like it's something the orc would do. Can we have that.
  4. BaronXIII Arkhona Vanguard

    Other maps are ok, totally agree Blackbolt needs more Transports desperately.

    Edit: The trenches are so unimportant too. They should move one of the control points out to the trenches or at least add something important for defenders to have to fight for there.
    JojoKasei and Njord-Halfhand like this.

  5. I stole the idea from WH Online Age of Reckoning(WAR). In the Ork starter area there was a quest line that resulted in your character being Orcapulted way up top of a wall.

    I have to lol at the "Melee Archmage" in the trailer. Witch Elf would make quick work.

    View: https://youtu.be/zvDJRDBWqrQ
    Khornatian and Drakonite like this.
  6. FreeMek Gortflagg Nexle09 Arkhona Vanguard

    OOR maybe push the current spawns closer to da blackbolt fing and NOT make transports fortress level spam.
    Alb likes this.
  7. Blasron Paquet Active Member

    Nice more to said Can we have that. funny somewhat orcky has hell and totally acceptable.
  8. Nic NicholaiPestot Well-Known Member

    Our health-stacked archmages used to facetank solo witch elves. You just need a tank in the general vicinity with guard on the archmage and the witchelves would run out of burn before the archmage ran out of health/healing.

  9. Put capturable spawn points in the trenches. This let's attackers spawn closer once they secure the trench.

    The trenches aren't even in play. Such a waste.
    JojoKasei and Dominus_Galaxia like this.
  10. DrunkScotsman Scots First Blood!

    Why not give sm and csm the ability to ride a drop pod in while doing a guitar solo,get the orks to catipult in or ride roks. And sneaky eldar to drop in at will from webway stations
    Njord-Halfhand likes this.

Share This Page