One time I threw my axe across the map and it killed 4 people. The problem is both Apothecaries and Sorcerers are both one-shottable in melee.
Well their weapons are apparently normalized(though still reads "Apothecary Bolter, how do we know for sure?), though their survival stats are still pretty awful. Personally I feel we should all start on the same page, as far as equal base stats across the board for all classes for specific faction. ie All Astartes have same wounds, toughness and armor, just like all Astartes have the same wounds, toughness and armor in TT and the lore. So we all start with same base stats and what we do with our loadouts defines our character stats instead of certain classes survival being nerfed and gimped from the start. When you start with gimped stats that's called a power gap. You have those with "normal" status and those with "gimped" stats. Those with Normal stats equip + survival gear and those with gimped get +survival gear that's not as good as the "Normal" stat guys. The power gap increases exponentially as your character grows and progresses. The gimped stats guys are always gimped and the normal classes just get stronger as the power gap grows larger. The end result is those newbies that are playing "gimped" classes versus Veterans playing the "Normal" classes, the Power gap is so huge and so substantial it's a horrible new player experience for that newbie.
I havent yet tested the newest patch, but goddamn, who thought blocking ailments with a shield was a good idea? Even eating at shields durability first before getting into the health would be better, outright blocking..... I knew it was cheesy at times based on engagement distance, but nerfing the already weakest and least used class kinda leaves a sour taste in my mouth, and doesent incentivize me to even continue trying to play this class in the Alpha.
It's literally one class being able to do this. Sorcerer is still very viable. So a shield can block the stream? If you think about it, before, since there was no defense, he's just doing his shield thing regardless of you. But now, you've given him a choice between focusing on trying to defend against it, forcing him to face you at a walking pace, leaving him WIDE open, or ignoring it, in which case, corrupt away.
I think the reason was in multi-melta appearance, imagine how many GA players comes to whine here much more then sorc users. In the future it will be repaired, it must have been a temporary solution. I'm optimist. UPD Look at the example: It's literally one class being able to do this. Devostators is still very viable. So a shield can block the multi-melta beam? If you think about it, before, since there was no defense, he's just doing his shield thing regardless of you. But now, you've given him a choice between focusing on trying to defend against it, forcing him to face you at a walking pace, leaving him WIDE open, or ignoring it, in which case, corrupt away. So it's ok for GA logic that multi-melta or whatever gives a choice to shieldbro.
It can soak up the DoT damage, outright blocking all of it is just bad design, a wargear that absolutely invalidates a weapon against it. No weapon is invalidated by the shield, some do less damage to its durability then others, but none are outright incapable of doing anything to it. Lets hope so, i will be the first to admit it was cheese depending on the situation you caught a shieldbro in. So yeah, it can eat away at the shields durability before actually hurting him, but outright denying any effect is ridiculous imo.
Pretty sure once you're started channeling SoC, the shield doesn't do a damn thing. The channel bends around the shield to sustain contact. The function you're complaining about only applies to linear means of applying ailments- i.e. flamers. Sorry, "meltas."
Are you positive? Cause i was poisoning two shieldbros and neither of them got any poison applied. I guess it doesent help that this spell has literally been broken since day 1, and that it poisons people when it feels like it rather then when you cast it, having to re-apply it like at least once and at times twice. With the 32v32 lagfest, and that bugged state combining itself with tremendous lag, its hard to test it. It does say "ailments" in the patchnotes, and poison was referred to as an ailment since the beginning, hence why i think it got the same treatment.
Okay so i tested with @Grigdusher today, seems the poison still eats through the shield. However i also confirmed something else with him and a few other gents on the Founders server, which is ridiculous imo. So we know that the Apo heal completely invalidates the Stream of Corruptions poison (that you need to accumulate for 6 or more secs to dangerous levels) with just one injection right? Heres the kicker, the heal over time (that lasts after the heal for like 7-8 seconds) makes the ally injected with it (or yourself in you are an Apo) completely immune to poison. So not only do you get healed you also completely deny the Sorcerer the ability to poison you for the next 8 seconds.