I dunno, kinda liked this patch, not enough to play on a regular basis, but enough to explore the new maps and weapons at least. did an attack and defense on crimson ascent, nice enough map, bit barren between b and c, lot of paths to try and cover, though when i was defending we won on A. haven't played the new pegusus map yet. two-shot slugga is allright, its basically a one shot slugga split in halve and glued back together, not reaaaaly worth the price for what it is at 200,000 requisition and 300LP, but worth shooting people with if you can manage it. bolters seem fine, great even, slower firing with less recoil and higher damage seems to be able to allow for more fine-tune aiming with greater stopping power, wonder if the heart peircer from chaos has the same upgrade? the skip luancha's buff was really more of a re-distribution of its stats, the one xtra shot is nice, shame about the radius though, the less time to detonation is fine, though it seems to limit its overall range, also the larger charge time seems a bit pointless considering. got a few kills with it, though to the average player i really dont see anyone actually getting proper use out of it without using it en-mass, much like a line of muskets. did 'just' the eldar vehicles hp get buffed up? or ALL faction vehicles? cus i could totally understand it then if it was just scaled with everything else. i got stuck with double melta bombs today and WASINT insta dead, just at a sliver of health, im absolutely fine with this. and to be honest i never noticed the vet anti 1 shot buff, as I, like any sane person, just KEEP SHOOTING when they are downed.