Think it was just the additional ammo, but the AOE seems the same or worse...tried it on a fortress map and got to enjoy watching the nades sit directly under my enemies to do 0 damage and not stun.
of course but the point of pointing this out is that no other faction's vet classes are at risk of instant death the only thing nob classes gain from Waaagh!! is slightly increased movement speed
you're right about that, yes, and i apologize for it, but they should still address these apparent exceptions
the main purpose of the waagh is having no timer on respawn in exchange for instant death if you want to use your vet use it before waagh , not during it
i understand all of this but the patch notes said vet classes are now immune to one shot. whether it be ork nobs or khorne vets, these vet classes are still vulnerable to instant death im just pointing that out and wondering if it was an oversight and if it was how, is it going to be dealt with
well wouldn't you? it makes sense to save you're most powerful classes til the end when everyone is trying harder to win
I know we aren't supposed to look behind the veil that is vehicle-EHP, but I feel its melta(bundle)+2000 damage now for both sides?
Thats my concern too. Imagine a sorcerer is being a pocket healer. Its going to be extremely difficult to kill a vet now.