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Our melee speculations

Discussion in 'Orks' started by RageScreama, Jun 13, 2016.

  1. Grigdusher Grigdusher Arch-Cardinal

    it's all kills even suicides
  2. RageScreama RageScreama Well-Known Member

    So that means 30% is actually a much bigger share if you removed tank and turret kills. Possible greater than 50 % without those 2.
  3. Zaeryn Zaeryn Master

    I suppose the Knuckle could have the same TTK as the Choppa(same DMG and Attack Speed) at the expense of a shorter range and reduced Block(which should replace clang) modifier. The range would make it more of a 1v1 weapon, whereas the reach of the Choppa would allow you to hit multiple targets at once. The Choppa could also have longer Stuns(I.E. Knuckle Charge Attack Stun 0.05-sec, Choppa 0.1-sec).

    Using the WAAAGH! Active would allow you to gain a 100%/Full WAAAGH! buff but the passive aura from nearby Orks would be able to stack up to 200% for a Max WAAAGH! buff.
    For instance, a single Ork could use his Active to temporarily get the 100% buff or have 4 other Orks(Basic Classes provide 25% of the Active buff) nearby to maintain it. Using their Active would do nothing. If there were 9 Basic Orks together they would have the Max buff.

    The idea for the WAAAGH! Active would be a moderate cooldown(I.E. 15 to 20-sec) with a short duration(I.E. 3 to 5-sec) but it would not only buff you but also other Orks nearby(I.E. within 3 to 5-meters).
    For example, with a 15-sec cd and 5-sec duration, a group of 3 Orks could juggle the abilities to maintain the 100% buff, whereas normally they would only have 50% from their passive auras.

    The idea should be that Ork players are able to buff themselves if they are alone/in small groups, while encouraging them to get in large groups as they can then get the greater passively stacked buffs.

    Incorrect. Not only are Space Marines stronger and faster than Orks due to their genetic engineering but their "heavy" Power Armour is Powered and counter-acts its own weight, preventing the Marine from being encumbered in any way other than some slight loss of range-of-motion; in short, so long as the ground beneath the Marine's feet is stable, he is going to be very mobile. The PA also enhances the SM's strength and speed, making them stronger and faster than they are without the Armour.

    Orks typically have shorter, stubbier legs and a noticably lower Initiative so should, off base stats, be slower than SMs at least to some degree.

    All Defensive Bashes should use the weapon as it allows for Armor Penetration to be applied. I am also talking about proper Armor Penetration that is used for penetrating Armor, not reducing a target's Toughness.

    If the AP of the weapon matches the enemy's Armor Save the attack should deal 16.7% damage through the Armor directly to HP. For each point of AP above the enemy's AS the attack should have an additional 16.7% penetration.
    For example, while a Plasma Gun with AP2(5 of 6) would have 50.1% pen vs a Dire Avenger's 4+ AS(3 of 6), it would only have 33.4 pen vs a SM's 3+ AS(4 of 6).
  4. omarx omarx Arkhona Vanguard

    The PA also enhances the SM's strength and speed,
    what is PA ?
  5. RageScreama RageScreama Well-Known Member

    Pure Awesome?
  6. Getzan Getzan First Blood!

    You do know Player characters are not going to be Ork Boys, right? We're going to be Ork Nobs.

    Also Table top stats don't completely translate to a real time video game. Turned Based, dice roll mechanics facilitate that orks need to have less Initiative if they had higher initiative, they probably steam roll through armies on the Assault Charge phase
  7. omarx omarx Arkhona Vanguard

    haha nope son , we will gonna be ork boyz because will have slagga boyz and they are weakest boyz will be basic class for us and they said nobs and mega nobs and madboyz nobs will be elite only and not easy to be elite or hero ,if you become nob and died you will have cooldown and they are limited number on the battle https://forum.eternalcrusade.com/threads/official-basic-class-list.20852/ , btw even with that brent said orks will be the strongest race in melee , they don't follow lore 100% or balance will be ruined
  8. Getzan Getzan First Blood!

    Omar he says Final Name to be Determined on every Ork class, except the Painboy! XD So using what little information; there are no conclusions, as of yet.

    From what we've seen of the development process, I wont take anything as concrete until its in game
  9. omarx omarx Arkhona Vanguard

    dude the page forum i show it to you https://forum.eternalcrusade.com/threads/official-basic-class-list.20852/ its brent post it and he said slugga boyz will be strongest , thats what brent said no Omar He says final name lol go check heroes and elite you will find Nob there and they deveopler said elites nob and mega nob the free one but RTS one is madboy nob , also i don't speak about every ork class i talk about melee only
  10. And you'll notice that in that "official" class list there is no mention of Ground Assault or Assault Traitors, who, from all the info we have at the moment, are unfortunately here to stay. That list is from TWO YEARS AGO, changes have been made since then.

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