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Our 5 Classes...

Discussion in 'Eldar' started by Sithranis, Oct 21, 2013.

  1. Bishop520 Active Member

    Well, I believe that the player should have a choise: put all skill points into only one aspect and later become an Exarch if he/she has put all the necessary skill points into the aspect. This would unlock a skill tree only available for that specific Exarch and make all other things unavailable to that character. Another option for the player might be to put some skill points in all the available aspecs and when each has a specific number of points, an additional skill tree is unlocked, available only to the Autarch. This is what I mentioned in the other thread about Autarchs and Exarchs: they should be available, but at a very high requsition and skill cost. This would mean that the player has to take part in a lot of campaigns and win many of them (or at least get the secondary objectives to them.)

    Warlocks and seers will, I guess, work in a similar fashion: the higher the rank, the more requisition, the more chances to specify/broaden your skill trees.
    Idrinth, So'Kiel and Farseer Urist like this.
  2. It seems I had misunderstood your suggestion. Thank you for clarifying. That actually sounds like a brilliant way to do things (implementing Autarchs and the like, and the fact you have to take part in several campaigns to become and Exarch/Autarch) - aside from the Harlequin part, which I still think should never ever be a playable class due to being so incredibly random and unknowable.
    Bishop520 likes this.
  3. Bishop520 Active Member

    Yeah, sorry, I didn't see your other posts. I edited the harlequin part out. ^^
    Farseer Urist likes this.
  4. Hijallo Hijallo Subordinate

    I guess there will be no skill points. Progression have to be as horizontal as possible. Think Planetside2.
    So, default class is Guardian - you can do everything, but eventually you'll get outclassed by anyone because they're specialists.

    If one decides to go aspect warrior, he'll trade his flexibility for power in one particular area.
    Khaldam likes this.
  5. Kilgar Kilgar Cipher

    Actually I quite like the idea of the Spiritseer to be a pet class :3 Would attract a lot of players, who love to play a pet class in MMOs and it would provide an interesting gameplay, since the Spiritseers still retains its ability of being a powerful psyker and an amazing duelist :D
    I could see this type of seer to be the support class, the warlock the other just doing it differently. You could say, its two branches of the base seer archetype ^^

    Personally I'd like to see a more in-depth specialisation choice for the classes. Be it a talent tree or whatever they come up with. Just dont mimic PS2's class "mechanic" idea, its terrible and it would take ages to unlock the thigns you need, which eventually would lead to cert farming which would ruin the game :/
    Idrinth and Farseer Urist like this.
  6. Shas'o monat Azkaellon Subordinate

    There are more polite ways to do it, beginning with not blatantly taking others for morons, or keep saying their ideas are terrible, just because you don't like them or don't understand them, as I could have read already on this very thread, and I'm not referring to my posts.

    Sorry to not play your game : I'm not a fan of forum ego wars, you flamer.

    For you, indeed.
    The spiritseer being basically only here for the wraithguard to see his environment, so yes : it would be the pet. It works great in DOW2 : losing the spiritseer cripples the wraithguard, thus they could use something similar : losing your following spiritseer could make you blind as rooted for a second, due to the shock, then your view would be limited until you buy/get another spiritseer.

    The spiritseer would be here only to get a higher movement speed as a wider field of vision.

    Snipers = titans, that's a pertinent arguement indeed.
    Bytheway I just add them because they more likely be in the game, in my opinion. There is actually no debate to do (you're debating alone bytheway) since we don't even know the number as the nature of all classes scheduled for release.

    Thus no need to start another flame war... Thanks in advance to mind the words you're using or I'll have to report you.
  7. Pretty much this. That would mean we'd get both ordinary "I'll just burn you alive" - Warlock and "I'll just have my Wraithguard beat you to dust" - Spiritseers. Which would also mean we'd have an interesting and valid counter to the likes of Terminators.
  8. Kilgar Kilgar Cipher




    Hm, and how about the idea that the spiritseers still retain their warlock-like powers aside of summoning additional Wraithguards ? :3 They could work as a warlock in WoW with Wraithguards and Wraithblades as "summonable" pets ^^ It would be a perfect pet class in my opinion :3 + support :D
    Since then we could use not only the Wraithguard but their melee brothers the blades also ;)
    A spiritseer is quite a psyker on its own right too ^^ Though I imagine the difference between the warlock and spiritseer will be like the difference as in Aion between the Sorcerer and the Spiritmaster :D
  9. I have never called you a moron, and have repeatedly stated that I'd love to see Harlequins. I just don't see any way they could be playable while adhering to the existing lore.
    What part of that is flaming?



    But would it not make more sense to have the playable class be a living Eldar controlling dead constructs as opposed to dead constructs controlling living, NPC-Eldar? That, and it would be quite odd to have a single Spiritseer control just ONE Wraithguard; you would need to have one or more Wraithguard in your squad, thus having you be in the control of two NPC's. When you are yourself, for all intents and purposes, dead.
    Which is why it would make more sense to play a Spiritseer, who controls two to four Wraithguard - just like in the lore. Which would lead to us having a proper class, AND being able to counter terminators and the like. So what is your argument for having playable Wraithguard as opposed to playable Spiritseers controlling Wraithguard?

    I do agree with the notion that the Wraithguard should carry on existing after the Spiritseer dies though, only greatly weakened.



    I am already "minding my words". Just because you do not like what I say does not mean I am being hostile or impolite to you. I am just going to ignore you implying that it is so in the future, since I wish to avoid forum-drama.
  10. i have to agree with urist here. harlequins are meant to appear very rarely and they and not as part of the warhost, they just show up do their thing and not really listen to the autarch. it has been stated that there will be no snipers so there is no point getting mad over it.
    Bishop520 and Farseer Urist like this.

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