While I am a new addition to the ET crowd, I have noticed a call for orks to have less hp and a faster respawn to simulate the horde component of the orks fighting style or unbalanced numbers to offset the lesser hp in addition to the lore reasons. This is not a good idea, here is why. The problem is a person must sit behind that ork and in the process of playing, die, over and over again. When one faction consistently feels like it is losing, the players will most likely change factions or play something else. It's not fun to have the "special" ability to die really efficiently. Not only that, but it's not an engaging or fun game mechanic. Eventually the orks faction will be empty. I would argue that the orks should have the most hp of all factions. To balance this SM and CSM should have an armor mechanic. In essence a protecting hp bar that only replenishes by interacting with a repair type class. I'm not a lore expert, so that might not fit entirely but, that's my current $0.02.
The founder community came to the conclusion that Orkz will play just like the Space Marines, with the inclusion of a WAAAAGH! mechanic that will buff the orkz when they're in large numbers and close proximity.
I already voted for no respawn timer, mountain sized, multi weapon wielding, super hp, mega armored, insanely fast Orks but... I got shot down, something about OP or something.
Duh skinny eldar get 'air dressa's an' glitta grenadez er sumfink, an' duh 'umie skum...get smacked in duh gob fer bein' 'umie skum. Spikey boyz get 'eavy metal musik blastin' all duh time er sumfink.
Honestly we see a lot of that on the forums, Space Marines, the only faction WITH Horde numbers currently seem to feel that us Orkz should be weaker because "lore and they have numberz" yes, we have the numbers allright! We have two guilds just full of hundreds of Ork players! We certainly outnumber every other faction on the field!... That's actually a lie, we're the smallest faction! Which is why I currently scoff at all advocates for weaker Orkz, unfortunately we're currently in a post Space Marine Game era! Where the vast majority of players have been exposed to Captain Titus ( a single space marine) hacking through scores of Orkz will little to no effort, and seem to think that every Space Marine is on the level of Captain Titus. But there are solutions to this, one is that the base Ork is SLIGHTLY less effective then a Space Marine, but this is offset by a passive "WAAAGH" buff, which is generated whenever the Ork is in close proximity to another Ork player. If Orkz are encouraged to stack together to continously get stronger, they'd always be moving in large groups, thus giving the illusion of a horde! Being a horde doesn't mean you have to be weaker and respawn faster by default, there are more creative solutions! Granted the proposed WAAAGH buff would have to some sort of cap in order to prevent 100 Orkz from standing next to each other and suddenly becoming bullet proof.
Dude, Ork Nobs when equipped out still don't really compare well to a space marine in table top points, IM sure as F&*( not going to expect that every faction has the same HP or Armor HP, not every factions guns should have equal TTK either, if there is nothing to define a Faction, then there is no reason to play something different when you want to take a break from your core faction. IMO, Space marine set the bar Chaos joins them at the bar, but changes the way they do things Orks, should have MORE HP but less Armor, and mad docs (healers) heal like a Apothicary, WITH the option to use a grot nurse with either a limited number of ranged heals(3 pick up) or a long recharge, with reletivly equal melee weapons to SP and Chaos, but poor over all ranged accuracy. AND shorter respawns just cause there ORKS Eldar, Faster, lighter more responsive movements, immune to stun, with a lower average of HP and equal armor, only the wraith guard having a truck load of HP to off set its lower Armor so that it balances the Terminator in total HP(red/personal HP, yellow/armor HP, blue/shield HP) , and over all fast light weapons to emulate the above average " initiative" Over all, I don't want the faction to feel at all the same, they have to have there advantages and disadvantages ALL be represented some how, then tweeked to balance the factions ever so slightly, if it dose not feel 40k... then whats the point of making different factions, when a simple reskinn is all you need.
Indeed Orks weakness is ranged combat So SM will feel like Titus unless the orks get into melee range Then you are zogged