Hmmm well I guess its hard to decide whether or not players would feel positively about it or not. There is a cost to implement and if its too finicky to tune, and find the sweet spot vrs the costs of the problems it helps/the value it adds who knows. Personally I think it'd be cool, but I agree it has potential to be done in a way to make people feel frustrated. Don't really have anything to say other then that... Its a cool idea and I think its worth attempting, but who knows. Risk v reward yada yada.