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Orks. A Balance Between Fun, And Fair.

Discussion in 'Orks' started by Skull_Splitta, Aug 3, 2014.

  1. Loadza Dakka Skull_Splitta Well-Known Member

    Don't forget that friendly fire will come into play alot with ork shooting.
  2. Fireeye Fireeye Well-Known Member

    With all due respect, the big shoota would still fire high-caliber bullets. The problem is that Orkz have a notoriously bad aim, and thus need to compensate with a significantly higher degree of Dakka in their guns. Making rapid-fire weapon into area-of-effects weapons (i.e. like a flamethrower except that it shoots bullets instead of flame particles) would nicely emulate their lousy aim while at the same time making sure that people charging an entrenched Ork position would not enter melee unharmed.
    Additionally, one might argue that the area-of-effect damage would enhance the orkish style of fighting in a mob - imagine four SMs charging a Shootaboy with a big shootah. Now, due to the area-of-effect style weapon, the Shootaboy would kill none of the Space Marines, but would damage all of them a bit. If you, however, add three other Shootaboys with the same loadout to this scenario that also share the first one's field of fire, the Space Marine would simply be mowed down in the ensuing bullet storm, even if it were eight instead of four. Thus, shootaboyz would need to stick together to be dangerous, but then they'd be dangerous indeed.

    Which is exactly why you shouldn't run into the cone of fire from an Ork shoota, or from every other rapid-fire weapon, really.
    PnzrNorm, bossaroo and Rogal_Dorn like this.
  3. Maybe you have misunderstood what I've said or I was not so clear, let me explain a bit:

    with less ranged DPS I was referring that orks weapons are known for having burst of inaccurate fire (the most inaccurate ranged weapons in lore) but nonetheless lethal.
    The damage must be the same of other race or somewhat balanced BUT...their weapons are also made of heavy metal chunks assembled with the power of the waaaagh, so it's natural that will have more recoil and suffer from long range accuracy.
    Orks are the ultimate close combat race so it's canon that they will do slightly more damage in melee but they also suffer slightly penalties from ranged combat precision.
    Orks have also bad aim compared to other races but more raw muscular strenght. ;)
    If DPS is calculated on proportion between weapon damage + to hit chances + misc skill/perks, so it will be lorewise that orks have slightly minus ranged damage due to high but inaccurate rate of fire because of rough crafted weapons.
    I hope I explained myself better, sorry but I'm not english native. :)
  4. All of these restrictions you noted run completely counterpoint to the central ideas of ork guns. Orks have a list of entirely assault weapons (exception for deffguns) because they are fully capable of running in guns blazing at full speed. They do tend to use stikkbomz a -lot-, and never have to set anything up except for kannons and deffguns.
  5. Appledrink Appledrink First Blood!

    You are right about the ork guns being assault weapons. I was just giving examples but there is one restriction I mentioned that isn't counterpoint. Big shootas cost more points in tt, therefore it should cost more requisition than a regular shoota. That is if it isn't bastardized into a weapon no one wants to use.
  6. wraith wraith Active Member

    While I agree that a true AOE effect would be stupid, a heavy bullet spread would not. Were it were a big shoota was BS2 incredibly rapid fire, only 1/3 shots would hit, 2/3 would be spread around, doing chip damage. Think of Heavy's minigun in TF2 for a slight comparison. You aim at one person in a crowd of three, assuming you have backup support and aren't being focused fired, you kill the middle guy and the two around him leave at 3/4 or 1/2 health. Now, if it was a marine with a heavy bolter, I'd rather have him kill the two guys and the third guy leaves with full hp. Now, I know its a weak scenario, and different situations and gameplay would effect it very differently, but assuming the battles are large, this sort of weapon would be just as good as a more focused report. Now naturally i'm exaggerating, since a bolter will clearly have bullet spread as well, and I doubt the shoota will be quite so effective, since random chance based bullet spread will at times be great and at times be crappy.

    My two copper plated coins.
    Appledrink likes this.
  7. Great post. I share the sentiment.

    I'm hoping Paid/Premium Ork players are put on even ground with the Paid/Premium SM/CSM and Eldar players, as far as how the different classes stack up versus each other, along with weapon capabilities. That is to say, a well balanced group of 20 Ork players using team work should be able to defeat a well balanced group of 20 SM/CSM or Eldar players, all players having the same relative skill level.

    The argument that Orks in Lore are dumb and weak so they should be inferior in game doesn't fly in a multiplayer setting. "20 Orks in Lore would be fodder to 20 SMs in Lore, so 20 Ork players should never expect to win versus equal or superior numbers of SM/CSM or Eldar". I don't expect to be serving myself up as fodder if I PAY to play Orks. Ork PAID players are paying just as much money as everyone else.

    The paid/premium Ork players should NEVER have to rely on FTP players to balance the play field. Ork players are paying just as much as Loyalist SM players, Traitor Legion players, and Eldar paid/premium players. FTP numbers will ebb and flow, and the numbers will most likely decline steadily a few months after the game goes live. Should PAID/PREMIUM Ork players be subjected to success or failure in game based off the number of FTP players in game at any given time? I certainly hope not.
    Blakklaw, Fireeye and Appledrink like this.
  8. Bossaroo bossaroo Well-Known Member

    All of my yes. I utterly despise when people hate on the orks. When you think about it in lore there's are always space marines who die to orks and they never say how these mysterious no name marines die just that they do only named marines have über plot armor and if I'm correct I'm pretty sure in some lore book a squad of marines where killed by orks in seconds that's just plain orks killing things on equal footing. The originally I lore the standard ork
    Physically strength wise is as strong if not stronger and ork 'ard boys with only scraps of metal are almost as strong as marine armor and a an ork and marine in close combat with no armor at all the ork wind that round and also in TT entire marine chapters can be cut down by a rightly equivalent amount of orks if organized properly.
    Rickmar and Appledrink like this.
  9. PJGod PJGod New Member

    Anybody whom claims the Orcs to be weak really should read a little further. Yes they do not have access to the same technology as the other races, organisational skills or tactics, but they compensate with perhaps some of the best adapted biology in the galaxy (Tyranids don't count, they're from another galaxy :p ). Multiple redundancies, minimalist structure and sheer orkiness make them tough as the hob'iest of hobnail boots.
    Psychopski and Appledrink like this.

  10. Aye. People need to understand that a standard Ork in TT has the same Statline as a standard SPACE MARINE in TT. The primary differences being that they have worse armor and a BS of 2 rather than the space marine's 4. I think they might have one more or less strength than a Space Marine too, but that's not even that much. So yeah, any one ork is pretty much equal to any one space marine in melee fight. Actually the Ork would have the edge there, always having furious charge and usually having numbers on their side, especially since the standard space marine only carries a combat knife for melee combat, and an Ork Boy usually carries a big heavy choppa and his slugga pistol.

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