I'd like a single shot rokkit launcha that fires a salvo of three rockets in a moderately tight pattern - around the width of two space marines. Slight corkscrew motion for each rokkit for the Orky unpredictability factor.
Las superheats ions in a straight line. Las weapons are way to accurate and way to BORING for Orks. nah I apologize I was being grouchy. GROTCHY even.
Las-weapons are defined as "highly focused, high energy beam of light" and stop being a bunch of grots This also not a wish thread, I would like to maintain this thread on how weapons can look and act ingame using examples pictures and such or effective use of words.
yea you right. But here's my general thought towards ork weaopns: The appearance of chaos, but mechanically not. Like, yes, I like the idea of rokkits that zig zatg everywhere, but at the same time I think they'd be unfun to use because you're rolling a dice every time. Imagine playing TF2, but your guns flat out don't do damage unless they're critting. So visually the weapons should be chaotic, but under the hood they should be mechanically sound. Also, high risk high reward game play.
you've committed yourself to a formal fallacy, Bentusi you cannot want the weapon mechanic to both have "high risk; high reward" and not have a "dice roll" I personally don't care about rokkit launcha having a straight arrow trajectory. Only if the devs make it a weapon only suitable for killing vehicles or can it also be used as an area denial/AoE weapon.
Not necessarily. High risk simply means it's risking to USE, not necessarily that it's risky whether you'll HIT. High Risk is in the nature of it being a close range anti-tank weapon. It's not like a las cannon where you snipe a vehicle across the map, you gotta get close with a rokkit launcher. Or the Shoota. In the Shootas case, the risk is really crappy medium and long range accuracy. The reward is high potential damage when you DO manage to hit. For example, assault classes in the game are high risk, high reward. They have a higher risk of dying, but also have the ability to chop groups of dudes up if they manage to flank and suprise and get stuck in.
If we're using thought of the rokkit launcher in that it would be a direct damage weapon with some splash damage effect; then weapon range would be more appropriate for medium range or it would be more similar to the plasma cannon with its arc going farther the higher you aim? the Ork shoota is a mystery for me to discuss because we have two weapons it could emulate Loyalist Storm bolter/Chaos Combi-bolter or the standard Boltgun. Personally I would like it to be more like the Standard boltgun's accuracy with a higher rate of fire, damage I'll leave for the devs On the topic of Assault jump SM, I find that a lot of players tend to "bunny hop" and "spam the slam" really over using the splash damage from that ability; I think it needs some tweaking. it mitigates a lot of the risk when you're vertically zigzagging around. I really need to look on the forums for the Dev's Q and A thread and post questions.
The RTS item descriptions need updating, likely to happen when they start adding them into the game. They will be added when the load out system is implemented (said here @49:53). A description that is off: the LSM Fenris axe is better for blocking/defense, Devs removed blocking with weapons that aren't a shield quite some time ago. Big Toof Choppa description could also be meaning it breaks an opponents block quicker, also added to the store back when blocking with any melee weapon was a thing. "Certain weapons and accessories for both Eldar and Orks allow them to have more accurate fire (although I use that term loosely for Orks) and provide zoom/targeting modes. -snip-" - said here by BrentEllision (Lead Game Designer & Protector). So ork bullets will be less accurate compared to other factions, to what extent remains to be determined. I don't think that would apply to rokkits or beam-type weapons or at least not all of them. Because those are primarily anti-vehicle and orks do need longer ranged weapons too especially against vehicles. Want/need to get close with a rokkit? Put it on a stick. Otherwise a rokkit can fire like a rpg in other games with spread being a factor if firing more rokkits at once, how much spread will be determined. This keeps the idea of rokkit launcha while also being the closer ranged high-risk high-reward. Could have more drop or at a certain range the rokkit explodes to reflect unstable pieced together hardware. If players get a handle on that then they could even use them as improvised airburst around cover at a higher elevation providing a skillful secondary use (shooting the ground at level or lower height cover gets the same effect). Sidegrades & mods can of course adjust things. Pistol rokkits would fire straight but not have an effective range than a larger launcha. And, well, even if an ork is firing a beam it is still a beam so it would be accurate. Orks can also have shotguns before other factions (assuming for LSM scouts will use them whenever they're added) & kannons which would be one of their unique weapons. The former are self-explanatory but as for the latter it would be anti-infantry and the shots can behave like a rocket with more drop then having stuff like range & accuracy depending on the sidegrades & mods. Do orks use different types of rounds & rokkits? I would think so with how they're all about fighting and they loot stuff but if not then we'd have to figure out another way to get that customization. Uh, bullets painted blue (lucky) have better penetration? Orks better have fire grenades and everyone else needs something to get the same effect because I want to burninate things. "Beamy Deffgun, an energy weapon often made from a scavenged lascannon and very effective against armoured targets" - Lexicanum deffgun page. "Teefs" by AnUpsetHorse @DA. If the description is reliable, and the name for that matter, then DA Heart Stoppa is a Zzap gun. ------ I'm not excluding the possibility of weapons that give a PvE advantage or even some only usable in those settings but I don't think that's one of them. It could do more damage/full damage when the target's "armor" is empty and their HP is taking damage. --------- The most recent forum Q&A is closed, next one is January 30th (here). It opens in the General Discussion sub-forum but I don't know a specific time it opens so I'll summon the guy who does it for an answer. Here is my tribute to summon @Djemo-SRB A cute happy dog! While the livestream is in the founder's Lounge and opens sometime on Wednesday before every stream on Friday.
I dont really have an alarm clock set, i try to get it up as soon as i wake up on that day. So the morning hours of the CET timezone on the 30th is when you guys can expect the next one.