So this is a thread to think up wargear ideas we have some from DoW,lore and TT but this is a thread for new wargear ideas and ideas on what old wargear would allow us to do cause plus 1 on to hit rolls isn't exactly helpful in EC from what I hear. So post your ideas discuss and give feedback. The attack squigg item give the player a attack with a cool down that is out of melee but does melee damage cause the squigg has a long neck and it stretches and stuff like that 'Ard boys give as the name implies extra armor or damage resistance Don't really have any ideas for this Spikey armor deals a decent amount of damage back to attackers in melee Still no ideas >:| Git finda removes some kick from ork weapons making them more accuracte and providing a sort of target-lock sort of mechanism maybe allowing the player to scope any of them or all of them both options are great. So what do you all think please give more orky wargear ideas
You look oddly familiar... As for war gear... no ideas that haven't been brought up more eloquently in other threads before, personally.
Da Booma - A Stikkbomb abused as a close combat weapon. Has a random chance to explode, pushing back both the attack Ork and the guy on the other end of the receiving line, also may or may not deal minor damage to both parties. Big Shot - Normal humans would probably consider this a small anti-tank Howitzer and put it on a vehicle. But for the Orkz, it's the closet equivalent to a "Snoipah Weapun" possible without getting unorky. Charga Engines - Exclusive wearers of Mega Armor. This wargear, when activated, gives the user a considerable boost of movement speed, albeit it also makes him more vulnerable to incoming fire. Guncutta - Adds a bayonett to the barrel of the appointed gun. Mildly decreases the accuracy of the gun but allows the user to knock back enemies in front of him. Flaregun - Though it is decidingly lacking in term of dakka, its projectiles are both flashy and noisy, making them very dear to the Orkz. Also can be used to blind enemies or to set them on fire. Anklebiter Squigs - Effectively a form of landmine, Anklebiter squids lie hidden in plain sight until someone makes the mistake of stepping on them, upon which they will viciously attack the offending legs. While they pose no real threat to foes with even basic armor, this nuissance still can slow down incoming enemies.
Da Booma - A Stikkbomb abused as a close combat weapon. Has a random chance to explode, pushing back both the attack Ork and the guy on the other end of the receiving line, also may or may not deal minor damage to both parties. Big Shot - Normal humans would probably consider this a small anti-tank Howitzer and put it on a vehicle. But for the Orkz, it's the closet equivalent to a "Snoipah Weapun" possible without getting unorky. Charga Engines - Exclusive wearers of Mega Armor. This wargear, when activated, gives the user a considerable boost of movement speed, albeit it also makes him more vulnerable to incoming fire. Guncutta - Adds a bayonett to the barrel of the appointed gun. Mildly decreases the accuracy of the gun but allows the user to knock back enemies in front of him. Flaregun - Though it is decidingly lacking in term of dakka, its projectiles are both flashy and noisy, making them very dear to the Orkz. Also can be used to blind enemies or to set them on fire. Anklebiter Squigs - Effectively a form of landmine, Anklebiter squids lie hidden in plain sight until someone makes the mistake of stepping on them, upon which they will viciously attack the offending legs. While they pose no real threat to foes with even basic armor, this nuissance still can slow down incoming enemies.
Shokk Attack Gun: Already clear that it one be in game initially, but might be in the future. It's ammo is snotlings. It sucks one up and fires it through the warp into the vehicle compartment of whatever vehicle the mekboy is pointed at. Rather that destroying the vehicle, this will do some initial damage, and then take damage over time as the rampaging snotling eats his way through the wiring. Pokkit Rokkit launcha: A Rokkit launcha, in pistol form. Even better to dual wield them. Skorcha: This stuff really burns. And many orks will swear they still get a kick out of watching others do the 'flamey burny dance'. Boom Kannon: Any large vehicle mounted anti tank gun, so long as it was looted from an alien's tank. Loud, flashy, and unreliable, but anything that gets hit will suffer massive damage. Burna: Same as the Skorcha but can also serve as an emergency welder to fix vehicles and turrets. Orks already use this. It's called a Killkannon. Deff Rolla: A huge solid metal cylinger put in the front of a battlewagon. Can give the vehicle extra armor and, if the conditions are right (going at appropriate speed and enemy is below a certain health threshold), can flatten enemy vehicles.
Squig Cannon! - Fires bomb squigs, which has a 50/50 chance to either: - Explode on impact - Land, then chase the nearest enemy.
This sounds like fun. I've got a few ideas. Forgive if these have been mentioned before. I guess you'll just have to read it again! MWHehehehe. Attack Squig - A squig chained to your wrist. When you go down in battle, the squig will attack anything that comes near, making a few enemies think twice about trying to execute you. Red Shoota Paint - This will decrease your weapon's loading time, because red wunz go fasta. Experimen'al Telly-porta Button - Will teleport your ork on top of an enemies head. The foe will be stunned by this orky kunnin'... quite literally, they will be stunned, unable to attack for a few seconds while you dance on top of their heads like Tom Bombadil. Klawed Booties - A stormboy upgrade; landing on an enemy will do extra damadge and/or stun them. Peekin' Eye - A bionic eye upgrade that allows you to see enemies through terrain (walls, hills, rubble, etc) as faint white outlines. All I could come up with, for now. Note that these are merely suggestions and whimsy, not to be taken too seriously.
'Xtra Choppa - a Chain Axe with five Grot-sized chain-axe heads sat side by side. EXTRA CHOPPY!! Waaaggh Stikk - A grot attached to stikk bomb so that it screams when thrown for adding Shokkin' value.
Grot - If we are able to level up would it be awesome to have a few of your own grots. Boyz - If we can level up and essentially grow into Nobz - wouldn't it be awesome to have a small squad of NPC boyz that follow you around like companions in other MMOs. All other orky gear is acceptable! Don't matter what it is as long as it right and proppa Dakka!