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Ork painboy melee issues

Discussion in 'Ask the Team' started by slightlymad79, Oct 23, 2016.

  1. Whitefox550 Whitefox550 Well-Known Member

    I don't have problems playing the painboy? Two hits with the syringe applies a full stack of poison, and the sikky slugga is one of my favourite weapons. I think the poison grenades are kind of useless, but that's ok because the heal beacons are awesome.

    Sorry I dissent. I remember hearing about the painklaw at some point or something, so maybe a tier 4 melee is coming.
  2. This is the issue the stock weapon breaks after 1 clang , the dead shiny 2 clangs
  3. MEGANOB MADNESS TheMadnesss Arkhona Vanguard

    your correct, dere iz supposed to be a painklaw for our dokz, it waz metnioned during the early livestreams ov orks when we waz stuk in dat foudaz wurld...i believe nathan mentioned it whle dey where showin da painboy for da first time...Oi fink
  4. Fissiccisst Fissiccisst Active Member

    If the painklaw would be anything like the normal klaw is now, then I wouldn't want it. It'd be even more useless than the syringe
  5. Redfingers Recruit

    People who take poison grenades over Dok Bombs are hobbling their team.
  6. RageScreama RageScreama Well-Known Member

    Poison nade has a niche. But generally yes I agree the current version of poison is a big middle finger to your ork team. If it didnt have friendly fire then it would be great.
  7. Again waiting for the "ORK LOVE" that was promised :-

    1-Painboys still do not have a chain sword tier weapon and rely on the urty dead shiny that breaks in 2 clangs.
    2- Are healing grenades are still about 10 times bigger and more killable than space marine nades.
    3- Sickly dakka and barf slugga both terrible damage and low poison application
  8. Still waiting hopefully some love comes this way

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