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Ork Melee Underwhelming?

Discussion in 'Orks' started by Tyrium, May 13, 2017.

  1. Dauntless Tyrium Steam Early Access

    So I have been playing Assault a lot with both LSM and CSM and thought it would be fun to try out the Ork Storm Boy since it was the same basic concept. Only in my horror I found that he was, without a doubt, the worst of all three by a ridiculous amount. I have done pretty well with both Assault classes but the Orks can't seem to do anything in melee. No matter how hard I try to fight I am slaughtered by the majority of everything aside from heavy-weapons like Devastators, but its still a pain in the butt.

    Is there something I'm missing? Why is my Ork so much weaker than my LSM and CSM characters? If Orks are so melee oriented shouldn't they be especially good at it or something?

    Probably just me but I'd like to find out.
  2. Redhatter Redhatter Arkhona Vanguard

    I agree the Storm boy doesn't compete with the marine jump troops, I'm not sure what it is that makes them so more difficult when compared to the others, maybe it's the rokkit being harder to control when you are having a 1v1, whereas as a Raptor for example are excellent at duels since the jump pack is good for getting behind people.

    I am quite successful when it comes to using a slugga boy with an upgraded choppa though so if you wanna try ork melee try that out.
  3. Catnium Catnium Well-Known Member

    I think it's not too bad ,shield boy is where its at tho :OrkMoon:
    it's all about being at the right place at the right time vs the right targets doing the right thing, which sometimes is just hanging back guarding your fellow lads from intruding melee instead of running in to kill, or sometimes its flanking and taking out the guys on the railings on " overwatch" as it were
    and sometimes it's just acting as a meat shield and be a walking Crowd Control thingy.

    AAaaaaaand sometimes it's just punching ppl with ur sword.
    I prefer to not use too much Dbash offensively.. only using it when i'm losing trades or totaly out of stamina . because the animation is simply too long and that usually gets me killed by ppl shooting into the melee. or what ever
    clanging is just as good as way to counter an opponent especially if you go with higher impact damage weaponry.
    I'm using Mc shield and impact modded choppa sword here. seems to work best for me ( i don't have many melee items unlocked yet oddly enough.. just a torpedo axe and the golden shield 0_o , but yeah .. )









    all these were pre latest patch also.
    i feel it's even better now with the latest melee changes
  4. Eavydakka Khaernakov Subordinate

    Giant green guy leaving smoke trail with a giant rocket strapped on his back its pretty hard to NOT spot, ive been forcing myself to git gud with stormboy but it feels pointless tbh
  5. Warboss Sickytoof Karond Steam Early Access

    The burny choppa is pretty good, it might be the best weapon any of the jumppacks have available to them.

    However, the lesser melee reach and the bigger hitbox definitely screws them over. With the raptors or jump assaults I feel that once you lock-on, it's often about hitting that RMB. With the stormboy, too many times you fall short of your target and the recovery time before the next strike means you are dead before that. You're also not exactly stealthy, everyone can hear you a mile away.
  6. Cydonia Cydonia Well-Known Member

    Best JPA weapon? Necrotic chainsword?
  7. Khornatian Khornatian Steam Early Access

    Necrotic Chainsword and Burny Choppa. Why? Because their ailments get applied during the air-slam in an AoE to all enemies caught in the blast.
  8. Cydonia Cydonia Well-Known Member

    Do they both do identical ailment damage? I always thought Necrotic was a tad more powerful.
  9. Khornatian Khornatian Steam Early Access

    Hard to say. What is clear is that the heat ailment of the Burny Choppa ticks damage faster, while the poison ailment of the necrotic chainsword deals more damage per tick. In practice, both weapons usually doom the target after 3 light swings if they are applied quickly, at which point the JPA can casually lift off while the target succumbs.
  10. Catnium Catnium Well-Known Member

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