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Ork Melee Discussion

Discussion in 'General Discussion' started by RazielHellscream, Sep 29, 2016.

  1. Fiesty_Won Fiesty_Won First Blood!

    Running into same problem, but it is more due to not being able to tell which animation they are doing. It is even worse against powerklaw or fists.

    Best tactic is to hit them in the spine. I know it sounds ridiculous, but wait for them to go after someone else than 2 attacks to the spine puts them down. Best to use a powersword, but knives or chainsword works as well.

    As for builds around the powersword, you can create a solid jump assault but need to be rank 4.

    artificer armor
    +12 armor trinket
    +1 fuel or 20%
    +4 and +3 armor or stack health
    whatever else is left

    powersword
    +damage mod
    +impact mod

    add grenade or healing pack

    base pistol(not smart)
    RazielHellscream likes this.
  2. Fistikuffz da Harassa Lawro Well-Known Member

    To answer you directly OP:
    • you're probably confused by our animations - can't tell if we're dbashing, standing still or charging up strong
    • orks have overspeed on strong attack chargeups, at least compared to LSM and CSM - I'm sad this is the case because I love melee and this make me feel dirty because every strong attack is an abuse. Each and every one of our melee weapons except Klaw has a minimal chargeup time. It's not fair for 2 reasons: one ofc is because you guys have comparatively longer chargeups than us (which I think are as they should be and Orks should be fixed to match that speed) and the second reason is, Ork strong attacks are nigh impossible to fight against, especially when they're done with axes and clubs which stun you automatically on a clean hit, allowing for more ultra-fast strong followups. No rolling or dbashing can save you, and that's the issue.
    This is a confession of a passionate Ork player who uses melee and ranged classes in a 50/50 ratio and I have to say, we have an unfair melee advantage :( . Love the place knuckles are at, the current attack speed and range is perfect. But we share the same overspeed on strong attacks with Eldar, though the difference is we have it on heavier weapons that shatter clangs in best, or plain stunlock you in worst scenarios (worst for you ofc).
    Solblind and RazielHellscream like this.
  3. Gazrick Gazrick Well-Known Member

    Itz becuz we dow fear melee like da softa races! Ya Grot!

    In all seriousness, plenty of power sword users have smashed me in melee, but then again I was using a choppa till today XD If you want to have an inherent advantage over all but the Klaw Ork take the power maul. This might help you out some because I believe you will always win a clang off, unless it's a Klaw as I said.

    Do you know the different Ork weapons (by visual only) and their tier? This is key. If you don't, learn them, like now.

    For me melee is kinda simple, if you have the better weapon initiate a "clang off", likely the player will realise they are going to lose so expect a Dbash and as soon as you see it coming charge heavy attack or roll out the way and stab em in the back with normal attack. If they try to flee shoot them. Rinse and repeat.

    If you have a weaker weapon then it gets more tricky, charge a Dbash but don't be afraid to fake dodge back and start unloading your pistol, especially if they read you. Many players will then panic and you might be able to get a normal attack or a charge attack in. Even if you Dbash them perhaps consider retreating and shooting their dumb asses? It never hurts to bring a gun to a knife fight. Again you want them panicked and making mistakes, then you attack.

    If your weapons are equal then put distance between you, shoot them and mess them up (Dbash - fast attack - heavy attack) as they desperately clamour to try and sprint attack you.

    Remember that Orks can stack stamina, so use yours wisely and try to get the Ork to waste his.

    I think the biggest difference is that a lot of Ork players love melee, it's like what our race was meant for. Even our so called shootas are so inaccurate that we end up having to get in your faces anyway, and while we're there we might as well throw a few punches. I think this is part of the problem, we run into melee rather than away from it and once you have that psychological advantage you've already won.
  4. Wurgutz Myfuri Confessor

    ^This! I'd trade off speed and power any day for the ability to keep the opponent in melee range like I can do with my SM and CMS characters. Any competent non heavy ranged player is a nogo as they can just back up, shoot and when you run+swing they roll and you are dead as our animations are so bulky that it takes you way too long to get him at your sights and attack again. If you are against a player who's bad or panics Orks are a deadly and it's easy as hell, but that goes for other factions too.

    I prefer to play tactical/traitor when I play against orks. Most of ork melee players just rely too much for the panic that hits you when melee class rushes at you that they just spam RMB and I just need to back up and pump that huge head hitbox full of lead. And if they are any good they will 90% fall for that roll&shoot because that's what ork mechanics do.

    Still, when playing ork melee I feel like I can compete even with those stubby animations, I'd just prefer longer striking range over the charged attack speed.
    RazielHellscream likes this.
  5. I don't know if this was brought up yet.
    Ork knuckles (aka knives) clang with swords and break other knives (including narthecarium)
    If you're maining a sword or chainsword especially even the least green ork will give you trouble in melee.
    Power swords hurt a lot though and even my big tough class gets 2 shot by those.
    RazielHellscream likes this.
  6. Jasta885 Jasta885 First Blood!

    I will agree that any attacks coming from behind are lethal, I've been killed in anywhere from 1 to 2 hits when smacked from behind while at full health.

    granted I've done the same thing against other races, it's not specific to orks.
  7. Delgear Steam Early Access

    Its the "Heavy" quality that bothers me .... ive had some right fun dust ups and duels , and then they get one clean hit in and im chain stunned forever until im dead ..... We had melee attacks stunning and it was bullshit ... i have no idea why we decided to bring it back its still a terrible melee mechanic ....i like the idea of the orks having an edge in melee or a special trait .... but stun locking was bad, is bad ... it will always be bad and it needs to go.
    RazielHellscream likes this.
  8. I appreciate that post, but I have to ask: Did you test the attacktimes for Orks? We had a video that directly compared the heavy attack of Eldar and SM Chainswords. The result was, that the Eldar Chainsword took the same amount of time to charge and do damage, but recovered faster.

    Btw, @Asheru did you make that comparison video? And if yes, what editing program did you use for the side by side comparison? I tried making some videos like that, but Windowsmovie maker does not have that functionality.

    I am also not sure what is up with Ork melee, but the biggest problem is that I can't tell what they are doing.
  9. Fistikuffz da Harassa Lawro Well-Known Member

    Eldar chainsword recovered faster, as in could followup with new attack faster or?

    Unfortunately I haven't made any official comparisons for Ork strong attacks, but I tried out both Eldar and LSM to compare. As far as LSM are concerned, I found that their strong attack chargeups with swords took longer than SS by a fraction of a second. Furthermore, what I've witnessed but not experienced are the appropriately longer chargeups by Wolf priests and mace-wielding assaults compared to LSM swords.

    Now based on those observations, I expected that ork choppa axes and clubs have a longer chargeup than knuckles and choppas but that is not the case. Tbh I'd be happy to make a showcase video comparison but I've never done one before so... if sbd would volunteer it would be nice.
    And as I've stated before in another thread, orks have smaller reach on all types of attacks than other factions (except sprint leap attack, which I abuse to no end for distance closing). Now that we have that desperately needed snare effect on melee hits, I think we can go ahead and reduce that range for marines and Eldar to even melee out with ranged viability both between factions and intra-faction.

    EDIT: so as to not leave this topic hanging in the air, especially because it doesn't seem any other ork player reported our cheese, I'll illustrate the situation with made-up numbers:

    LSM/CSM strong attack charge-up time
    :
    • Knife/Chainsword/Forcesword/Powersword: 0.3 seconds
    • Chainaxe/Forceaxe/Poweraxe: 0.6 seconds
    • Power maul: 0.7 seconds

    Ork strong attack charge-up time:
    • Knuckles/Blade Choppa/Chain Choppa: 0.3 seconds
    • Choppa axe/Electrified Choppa: 0.3 seconds
    • Clubba: 0.3 seconds
  10. Braken Braken Curator

    Orks are supposed to innately have the impact and durability of weapons 1 tier higher than what they have equipped. Could that be what you're encountering?

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