Ork forward momentum on attacks needs to be lengthened. It is pathetic how one block dooms you. All they have to do at that point is back up and shoot you. Your tiny bunny hops wont even keep up with a backpedeling tactical marine. Look I am all for ranged having a chance agains melee, and nobody is saying the 20 miles the space marines dart forward with a chainsword is needed, but you immediatley stop being a threat on one block. Even the stormboy has to completely land before making an attack, no jump swoop attack for him, unlike his marine counterparts. You cant say its because they have a better range of pistols, plasma pistols are a thing, and an effective one too. I think most people that know 40k would say out of the races we have, orks are the most into melee. Now we obviously dont follow tabletop to a tee otherwise shoota boys would get about a kill a game total. But this...pathetic bunny hop has to go. A melee class that cannot close the distance is a dead one. ALSO I am getting d bashed thru my power attack as an ork even with the klaw, and my fast attack is not stopping power attack again even with the klaw. Losing clangs against power swords too, but it only seems to be against jump assaults in that case. This in truth may be universal, I have not tried the other races since this latest patch, please let me know. Also is the marine fist as slow as the klaw? I remember these being almost twice as fast.
I think you need to reconsider your idea and change it to "I hate this game's melee system." like every sensible gamer does.
I honestly believe the melee system in EC works fine when you're playing a LAN game five feet from a server at minimum load, which is the environment in which it was designed and developed. The problem is that it's a horrible melee system for how the game actually plays in practice, which is a massive server latency lagfest.
They most certainly are not. I have never, even with a Choppa Blade, been able to spam light attack and catch up to a sprinter. CSM/LSM/Eldar are able to do it all the time. Usually with a Chainsword/Powersword.
I wish Lunge spamming with auto-tracking did not allow everyone and their mommy to wavedash all over the place at the speed of sound and catch up effortlessly with a character that landed a successful Dbash, vaulted away up to two times and started running. As for Orks, well, if they are in melee range, it's usually already to late.
Actually backpeddling has been beating melee range for a while now. While melee range has got slightly better since Patch 20 destroyed all melee attack ranges, rolling/back peddle + shoot still beats melee range. ADD to the fact that BHVR though it was a good idea to remove the rolling attack(evade attack), a rolling Tactical can roll and shoot faster than a ground assault chasing them can roll and melee attack. The roll + shoot is almost instant, where as a ground assault has to roll, then pause, then wind up, then swing, all while not moving or gaining any ground. Meanwhile the rolling tactical can roll, instantly shoot while coming out of the roll... while back peddling. Advantage goes to Rolling and Shooting Tactical/shoota/Dire Avenger. See the rolling attack was a great gap closer, really your ONLY gap closer in close combat, versus a rolling/fleeing Tactical. The roll gave you iframes and also just makes you harder to hit versus a rolling/shooting opponent you're trying to catch. As you came out of the roll you WERE propelled forwards closing that gap just a bit with the rolling attack. Now that BHVR has removed the rolling+attack combo, you roll, stand there looking like a moron, then start your wind up, then you swing. It's a 3 step process and you're not moving at all the entire time. Versus a rolling/shooting/back peddling opponent, its totally absurd.
If you think so I invite you to try another races melee other than orks. I have had rank 5 legitimately on every race during alpha, and I can tell you unequivocally that there is a HUGE difference on movement/speed/distance covered. Try it, it is night and day.
Yep, I can only kinda do this with electro-axe/painboy heavy attacks. Still don't have that crazy smooth slide like the others. Klaw needs a look at again with lunge range. Its too easy fight even with low tier weapons like knives. Dbash, roll away, shoot. If they try to heavy attack, blare them before the animation goes off while back pedaling. The iframes will save you. Iframes favor fast attacking weapons! JPAs are still ignoring RPS melee and can chain power attacks while dodging backwards. It cuts the animation time down. I mean hell, you can buff low tier fast attacking weapons to make people explode and give force stats. You can clang with a fist/klaw and get a light attack in before you clang again. Eldar melee is extremely guilty of this. Speaking of fist/klaw clang you can clang with a dev 3 times! What? Sometimes their weapon is already broken and you can still clang and do no damage. Melee is still fundamentally broken in alot of ways.
Fix this and the lag and I'm satisfied with orks. There are lots of things to fix about them but do these and I'll stop bitching about orks being broken. Do the rest later or something, I dont really care, just fix this and I'm a happy (spawn)camper.