Ok Devs you said Orks were going to get love well the claw is in need , all that needs to happen is make it the same as the marine one , same movement everything then its fair. This video proves there is a significant difference in the fist & claw and as the community knows it has been at a disadvantage for months , issues are :- Ork lunge distance was reduced too much Power attack animation is twice to three times slower than marine /csm equivalent quick attack covers little ground unless players are backed against a wall its easy to avoid As I state in the video its not a nerf this that's op thread its a request to make us all equal.
I'd take a power attack reduction in effectiveness in exchange for the ability to snickt snickt quicky.
Just so you know I've added this to the requested features list and it can be found here; https://bhvrmtl.zendesk.com/hc/en-us/community/posts/115000000006-Fix-Da-Klaw- Completely agree OP, Klaw needs to be balanced properly and effectively.
Yeah I agree the Klaw needs some work, at least make it as fast as the fist. They perform the same function so I would assume they should work the same. But then again in my mind I think the klaw should better than the fist because the Orks are meant to be a CQC race. On another note it piss's me off to no end that when you punch a tank to death it kills you, on the TT the explosion isn't that bad and it doesn't insta kill you.
I kinda wish vehicle explosions just didn't count as TKs at all, I've been screwed on more than one occasion because someone helping to kill the tank runs in exactly as my melta goes odd, so they die and I get no points and it's a lose-lose for everyone except the enemy team.