Marine speed is middle-of-the-road. You are faster than Orks and slower than Eldar. I personally find my shieldbro to be better in melee than my slugga/storm boy.
I'm talking about movements speed Not the running speed but the delay between animation, just try to jump from hight with ork and sm and see.
Marine melee animations are also faster than orks. Marine recovery speed post-attack animation is also faster. Orks have 3 advantages in melee to compensate for their slower speed -extra 50 hp -most weapons inflict a stun with a heavy attack -on clangs between equal tier weapons performing the same attack, orks win the clash if it would have been a draw, causing their enemies weapon to take damage. Thats it. No speed advantages at all. Marines are slightly faster/more nimble than orks and Eldar are significantly faster/more nimble.
Take an ork, try winning fights against fast attack spammers. See how everybody and their mom can outrange dodges with a lunge and how friendly the way the game works right now is to any kind of "hard counter". Winning a duel is quite often based on who has a weapon that does some kind of poison or fire damage and who attacks first. Also, because you are so protective of your precious SM and because you will likely meet them and not some other race, lets see how you deal with fire rites priests. Make a video of that pls, i wanna learn from the best
To all Ork players: please don't deny the fact that we can strong attack spam to oblivion. Just don't. For those of you who didn't know, create a Space Wolf character and take a Wolf priest with crozius. Go to the garrison and try strong attack spamming. Slower eh? That's how it should be, Ork axes and clubs are broken, period. And for those of you who ARE aware of this fact and choose to ignore/defend it? Shame on you. I feel so dirty (completely-gave-up-on-playing-Eldar level of dirty), I took a pause from playing until I see what's in the next patch.
Im am a ork player, and I dont like to use the OP thing of the moment. I only use tactical and stormboy with power klaw to destroy vehicles. If I need to use slugga I go with choppa, or chain choppa. I used the axe and the clubba ONCE and I noticed the level of unbalance on the charge attack right away. I could basically connect 2 charged attacks without retaliation because of the speed of my attacks, and it was always a 2 hit kill because of the cheap damage mod (this works also with penetration mods). I also have the burnin choppa, and I NEVER used that one because I knew before hand that is a nasty weapon. If you are with the ¨flavour of the moment¨ please, go away, you are in the level of PC users, the RMB spamers, the before nerf hunters mark. The ones using those weapons, specially guilds players make me really, really sad.
I sure am glad the one consistent element of Ork melee that isn't working properly is being uncle tom'd by a Ork player. It sure is good how janky power klaw is with connecting hits that should have hit, and seemingly sometimes doesn't break weapon durability and is easily countered by a 0lp knife due to its raw slow speed. It sure is good that a electro choppa is countered by well timed combat rolls and quick attack spam though it will swiftly kill that player when the d-bash option isn't randomly broken like it is most of the time. It sure is good that ork shields will get stunned against light plasma attacks, and melee attacks will take damage both from slightly non direct melee attacks and occasionally direct melee attacks. It sure is good that ork stuns seem to last JUST AS LONG AS IT TAKES FOR THE ORK TO LEAVE THE MELEE ANIMATION. It sure is good that not only do eldar have much better melee recovery time and attack animations that their melee, that they functionally are broken in that their attacks will randomly one hit kill head on for no reason. That you're complaining about the electro choppa when every other ork option is inferior to an equivalent of another faction's tools is you judt being some sort of weird "durr I am good with obviously inferior equipment get good durr" reject who couldn't even get in PG.
Give him fire rites and enjoy killing everything with single strike in battle. Why do we not discussing how op is that? First, why orks should have the same melee stats as SM ? As far as i remember orks should excel in melee, such was design of this zoggin' game. So why the zog should we lose melee combats to sm armed with a knife? Just why? Second, it is not true that sm/csm/eldar cannot counter heavy attack spam, actually they can by using fast chain sword attacks. Zog u, u lil grot! We use it as our advantage, like sm use their superzoggin' overpowered plasma cannons, like they use their advantage in antivehicle weapons, like they use their super overpowered wolf priests with fire rites I had a match where one wolf priest guy killed about 60 orks. What the zog was that? Let's discuss how op is that. We already have crappy guns, that don't do any significant damage in mid-range and further, we already have nerfed plasma deffgunz, that don't do any significant damage to vehicles, that overheat too fast and lack of ammo. Ok with this. We never had a good anti-vehicle weapons - to destory one zoggin rhino we have to power klaw them to the death or use two or three kannon lootas while some nooby sm with melta and meltabomb destroys our trukks in the blink of an eye. Now we should not use our melee advantage because some newbies cannot handle with this? Zog that. It's not "Space Marine" where you alone could destroy entire WAAAAAGH, it's a multiplayer game and you have to use your brain and your team and do not allow orks to get close enough to butcher you.
You lose with the power klaw against knife? I break those on 1 hit or 2 always. I didnt talk about the electro choppa, I said axe and clubba. And the animation on the charged attack has no wind up, but the fast attack has the wind up. The stun on the shield is a problem that will be fixed soon. And the Dbash is not working for any faction. And about the recovery, if Im fighting a non melee specialist and he dbash me (and connects, because most of the time doesnt connects) he cannot even do a fast attack because I clang it because the stun is short on ALL the factions. Also not every ork option is inferior, we have better clang, and we can break a damn power fist with a clubba. The knuckles can resist 3 clangs against a power fist, or 3 dbashes. Our shootas are better at close range than the bolter. And Im not saying HURR DUR GIT GUD, is just simple and plain. We have broken weapons, and those are as bad as the PC or the lack of Dbash to stop the RMB spam.