A car or a truck in the upper\middle parts of the spire, also Valkyries aye, especially for the nobleborn class when they want to go from one tower to the other. In the underhive, foot I guess or anything you can find I'm not sure that they have giant elevators but I guess you can write that it exists in some parts, linking something of your choosing.
Well, I'll consider accelerating the plot a little bit, such as actually getting on with the banquet. Likewise, I am trying to pace myself and not make blind leaps and bounds and generally make the plot go too quickly, so I'll try and find a balance between fast paced, action-y, "plot is moving on" stuff and slower, more thoughtful, "think carefully about what we all know" investigation moments. In short: Mostly vehicles in the upper hives, once in the poorer areas it's more walking around on foot. Makes sense.
Ah...but there is always room for improvement!Machine God dictates it so! -Pacing is fine for me at least...but if it is too slow for some,you risk losing peeps. -Allow people a lavage when it comes to minor consequances,lest the RP starts dragging on for some,e.g.:my char starts healing Kroot and presumably finishes it,GM writes a post down,how the injurie might not be so light and further treatment might be required lest he bleeds to death from the punctuate artery,thus requiring my char. to goes back again... *writes fifty more suggestions then scrambles them*
To add my comment, I am fine with the pacing; I've attempted to GM a game which updated bi-daily, and it worked fine, after all. As of now, I don't see anything wrong with the RP, and I think it's too early for me to really find any glaring weaknesses. Then again, Astra is a noncombatant and I can't quite comment on the combat fairness, either. Maybe our poor group just rolled very badly, maybe you need to readjust something. In the end, I'm happy right now, and we'll have to play some more before I can pinpoint something for you. Keep Calm and Burn the Heretic.
I see, then again it was a pretty terrible medical roll, i.e. healing a bunch of scrapes, small cuts and etc. is a risk free action that can be done without any rolls on my part, whereas something such as a wound incurred in combat (Causes a loss of HP in the crunchy-side of things), healing that is not a risk free action which I do need to roll for. And if you had that many suggestions, do PM me them! I'm interested Well, the Meeting Room certainly was poor luck on everyone's behalf, seeing as there wasn't any factors for me to deal with crunch wise, but Urian managed to beat the developing dice trend. !
Sorry about going missing during the time Think I may have spread myself out to thinly. going to try to keep up.