As a Nid fan... Your tears sustain me. Necrons make a great AI addition for the same reasons Nids do, it suits the overall feel of the army better to have them be computer controlled.
It's difficult to argue that removing a potential race improves the overall gameplay experience. Necrons clearly wouldn't be implemented exactly as they are in TT, but then again, neither will Orks or Eldar as it stands. Nor will Space Marines be able to soak up the fire from 20 Ork Boyz and keep on advancing because power armour is really, really handy at keeping you alive in TT.
I'd like to see playable Necrons. They're growing on me in the TT Lychguard, Cryptek, Praetorians, Lords and heck, even Destroyers are liable to be player classes. If you stretch a bit more, Immortals as well. Now, I think BE would have to create some items to add customization (like THQ with the marine grenade launcher in Space Marine)
Thats kinda sad. I would really like to play as them, i mean just look at my profile pic. But still, its gonna be interesting to see how they are gonna make the Necrons in eternal crusade.
I agree that Necrons are better suited as an NPC faction. They barely count as individuals, they'd likely be the faction with the least mobility, and I imagine it'd be challenging to balance even their basic classes. I hope we won't see them until the next planet, where they can replace Tyranids as the resident NPC faction.
Necrons have the same movement rates as other factions on the TT (but with no "fleet" equivilant so they dont get an extra run instead of shooting phase) theres no reason why they would ever need to go to a new planet, to fully map a planet of earth size even just doing the land would require thousands of the 8X8 map squares bE plan to use in EC
If the necron become playable they'd have to limit their numbers somehow or something because they waaaaaaaaaay to strong to make the rest of the factions have fun otherwise. I like necron but they'd annihilate everyone if playable in numbers and if they were "balanced" then it'd be very lore and immersion breaking.
There are a lot more balancing techniques than limiting numbers, their basic weapons are the same strength as standard bolters, but with added anti-tank. But on tabletop it is very difficult to take down vehicles with basic gauss fire, as it would be in this game. Catch a tank on it's own and it'll most likely go down to a squad or two of warriors. But if the tank was working with it's team, you'd need an equal level of force, even from necrons, to go against this. The fact is with everyone being player controlled, they can actively counter things like this. Warriors have weaker armor than a standard space marine for example, so although they have slightly better anti tank, other standard infantry can beat them with fair ease in head to head combat, as well as their slow melee attacks, necrons would majoritly have to try stay at range, they have a huge melee weakness. Other races could take huge advantage of that alone.
I'd do them as a small squad based system. 1 Player controlling several souless husks. They do 5 bot commanders there above vs anything up to 200 players, as you can see the results work out okay, even if they have some silly moments (which you'd expect of souless husks) View: http://www.youtube.com/watch?v=U3kCPZcMZTg - Short look View: http://www.youtube.com/watch?v=ltouQvwUBZU - Detailed Look Or you could do it as an rts style system for the human players, with small squads. Or community appointed (voted) players could set objectives for the AI on mass, via the map, to make them challenging. Or you could do it purely NPC, any would work for this type of army.