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Ooc Thread: Tides Of Destiny

Discussion in 'Role Playing' started by Uriel1339, Mar 9, 2014.

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  1. DeranVendar DeranVendar Subordinate

    Infinite room in the RP. Just post up your character, read up on the earlier pages they'll have the general rules as they are I believe.
    Urian Velos likes this.
  2. Uriel1339 Uriel1339 Lord of Posts

    no OOC needed here ^^ and there is always space for everyone :D
  3. Alright thanks everyone! Is there any way I can get an easy summary b/c I'd hate to seem lazy but that is seriously a lot of reading.
  4. Uriel1339 Uriel1339 Lord of Posts

    Chaos made super warp storm.

    Nids were cut off, Queen used the moment to form herself into a new hive mind now known as 'Rogue Hive Mind / Rogue Queen'

    The lead-zoanthrope was a chaos-sorcerer inquisitor heretic.

    an artifact was there, nids wanted it, was denied through a chain of events, orks attempt running off with it.

    Artifacts seem to have similar feeling like the astronomicon and nobody knows dafuq they are good for or who made them.

    Out of nowhere 6 other artifacts popped out and everyone wants them. (so there are in total 7)
  5. Character: Lord Commissar Wolfe
    Player: Commissar_Fuklaw
    Faction:
    - Imperial Guard *cough* Astartes Militarum
    Sub-Faction:
    - Death Korps of Krieg

    Traits (Special Abilities or other Characteristics):
    Fearless Leader
    - Commissar Wolfe instills a kind of leadership that can only be found in a Death Korps of Krieg commander, standing at the front lines along with his fellow soldiers.

    Purge the Unclean
    - Wolfe is an expert at rooting out any form of heresy in his own ranks.

    No Weakness allowed
    - It is Wolfe's firm belief that there will be no weakness in any of his soldiers: often killing any of those incapable of fighting to his standard on sight.

    Flaws (Negative Abilities or Characteristics):
    Overzealous
    - Will readily throwaway thousands of soldiers for meager gains in the name of the emperor

    Weak leadership
    -Will refuse to work with anyone he finds unworthy to be leading.

    Sub-Faction Trait / Flaw (can be changed if majority of players have better idea):
    - Expendable troops: The Death Korps of Krieg may throw thousands of soldiers but they have thousands to replace them.
    - Martyrs: Death Korps of Krieg soldiers, no matter their position, find it their sole duty to die for the emperor

    Cybernetics / Implants (Special Equipment / Design):
    - Bale Eye

    Equipment (Loadout, can be changed during game):
    - Carapace Armor
    -Refractor Field
    Weapons:
    Master crafted Bolt Pistol
    Power Sword

    1 Frag Grenade, 1 Krak Grenade

    Special (Lord Commissar) Equipment:
    - None ATM
    Urian Velos likes this.
  6. Uriel1339 Uriel1339 Lord of Posts

    Didn't intend to have IG playable........ (yet) :)

    if then only local PDF
  7. Sounds good
  8. Uriel1339 Uriel1339 Lord of Posts

    Make your changes then and let me / us know when those are completed :)
  9. Character: Lord Commissar Wolfe
    Player: Commissar_Fuklaw
    Faction:
    - Imperial Guard *cough* Astartes Militarum
    Sub-Faction:
    - PDF

    Traits (Special Abilities or other Characteristics):
    Fearless Leader
    - Commissar Wolfe instills a kind of leadership that can only be found by being side by side with your troops on the front lines

    Purge the Unclean
    - Wolfe is an expert at rooting out any form of heresy in his own ranks.

    No Weakness allowed
    - It is Wolfe's firm belief that there will be no weakness in any of his soldiers: often killing any of those incapable of fighting to his standard on sight.

    Flaws (Negative Abilities or Characteristics):
    Overzealous
    - Will readily throwaway thousands of soldiers for meager gains in the name of the emperor

    Weak leadership
    -Will refuse to work with anyone he finds unworthy to be leading.

    Sub-Faction Trait / Flaw (can be changed if majority of players have better idea):
    - Expendable troops: The Planetary Defense force of this planet may throw thousands of soldiers but they have thousands to replace them.
    - Defending their own home: The soldiers will fight tooth and nail to defend their own turf so long as they are fighting on it.

    Cybernetics / Implants (Special Equipment / Design):
    - Bale Eye

    Equipment (Loadout, can be changed during game):
    - Carapace Armor
    -Refractor Field
    Weapons:
    Master crafted Bolt Pistol
    Power Sword

    1 Frag Grenade, 1 Krak Grenade

    Special (Lord Commissar) Equipment:
    - A retinue of the following
    - Vox Caster Man
    - Master of Ordnance
    - Astropath
    - Standard Bearer
  10. Uriel1339 Uriel1339 Lord of Posts

    Lord Commissars are unusual among PDF.... but who cares! ^^

    welcome to Arkhona, soldier!
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