Infinite room in the RP. Just post up your character, read up on the earlier pages they'll have the general rules as they are I believe.
Alright thanks everyone! Is there any way I can get an easy summary b/c I'd hate to seem lazy but that is seriously a lot of reading.
Chaos made super warp storm. Nids were cut off, Queen used the moment to form herself into a new hive mind now known as 'Rogue Hive Mind / Rogue Queen' The lead-zoanthrope was a chaos-sorcerer inquisitor heretic. an artifact was there, nids wanted it, was denied through a chain of events, orks attempt running off with it. Artifacts seem to have similar feeling like the astronomicon and nobody knows dafuq they are good for or who made them. Out of nowhere 6 other artifacts popped out and everyone wants them. (so there are in total 7)
Character: Lord Commissar Wolfe Player: Commissar_Fuklaw Faction: - Imperial Guard *cough* Astartes Militarum Sub-Faction: - Death Korps of Krieg Traits (Special Abilities or other Characteristics): Fearless Leader - Commissar Wolfe instills a kind of leadership that can only be found in a Death Korps of Krieg commander, standing at the front lines along with his fellow soldiers. Purge the Unclean - Wolfe is an expert at rooting out any form of heresy in his own ranks. No Weakness allowed - It is Wolfe's firm belief that there will be no weakness in any of his soldiers: often killing any of those incapable of fighting to his standard on sight. Flaws (Negative Abilities or Characteristics): Overzealous - Will readily throwaway thousands of soldiers for meager gains in the name of the emperor Weak leadership -Will refuse to work with anyone he finds unworthy to be leading. Sub-Faction Trait / Flaw (can be changed if majority of players have better idea): - Expendable troops: The Death Korps of Krieg may throw thousands of soldiers but they have thousands to replace them. - Martyrs: Death Korps of Krieg soldiers, no matter their position, find it their sole duty to die for the emperor Cybernetics / Implants (Special Equipment / Design): - Bale Eye Equipment (Loadout, can be changed during game): - Carapace Armor -Refractor Field Weapons: Master crafted Bolt Pistol Power Sword 1 Frag Grenade, 1 Krak Grenade Special (Lord Commissar) Equipment: - None ATM
Character: Lord Commissar Wolfe Player: Commissar_Fuklaw Faction: - Imperial Guard *cough* Astartes Militarum Sub-Faction: - PDF Traits (Special Abilities or other Characteristics): Fearless Leader - Commissar Wolfe instills a kind of leadership that can only be found by being side by side with your troops on the front lines Purge the Unclean - Wolfe is an expert at rooting out any form of heresy in his own ranks. No Weakness allowed - It is Wolfe's firm belief that there will be no weakness in any of his soldiers: often killing any of those incapable of fighting to his standard on sight. Flaws (Negative Abilities or Characteristics): Overzealous - Will readily throwaway thousands of soldiers for meager gains in the name of the emperor Weak leadership -Will refuse to work with anyone he finds unworthy to be leading. Sub-Faction Trait / Flaw (can be changed if majority of players have better idea): - Expendable troops: The Planetary Defense force of this planet may throw thousands of soldiers but they have thousands to replace them. - Defending their own home: The soldiers will fight tooth and nail to defend their own turf so long as they are fighting on it. Cybernetics / Implants (Special Equipment / Design): - Bale Eye Equipment (Loadout, can be changed during game): - Carapace Armor -Refractor Field Weapons: Master crafted Bolt Pistol Power Sword 1 Frag Grenade, 1 Krak Grenade Special (Lord Commissar) Equipment: - A retinue of the following - Vox Caster Man - Master of Ordnance - Astropath - Standard Bearer