Sounds good. I'll mainly be using the portals to do hit and run and various slave collecting and such. 1 Capital Ship 2 Torture Cruiser 3 Corsair Escorts Capital Ship Class: Roughly equiv. would be Battle Cruiser Weapon Systems: Leech Torpedo x4 3 Weapon Batteries 4 Dark Lance Special Equipment: Shadowfield (all dark eldar ships have this) Mimic Engine (All of my dark eldar ships have this) On Board Army: 200,000 Kabalite warriors hundreds of witch cults Small Mandrake population hundreds of every kind of Dark Eldar vehicles (unnecessary to list all of them)
The scouting force just fyi 3 raiders, 2 carrying warriors 1 with Incubi 4 venoms carrying wyches 4 reaver jetbikes
Yeah and Mechaius input required as well... Anyway was to be expected that this slows down extreme, same happened to Tides of Destiny until it eventually dies and I really found the source of the problem: Too many characters AND player vs. player The only RPs that work here in the forums are Player vs. Environment anything else doesn't work on this forum ^^
I can make some posts to help you Shad. Truth be told, I can't say I've ever seen PvP PbP RP ever work for terribly long. (That was a lot of P's) Though this has worked reasonably well for a while, it's gotten weighed down by confusion and the issue of writing out a fight post by post between two or more people. Also, yes, most games get weighted down by more than 5 players, let alone what, 20?
Yeah therefor I was thinking closing it down and turn it into a PvE version kinda like the Necron RP / Like deathwatch just in big-scale. Therefor I would let ppl elect eachother for the different positions, etc. (After faction got determined)
Depends on faction we would play.... xD Also keep in mind: if we go for faction I would still separate into sub-factions. That means the SW leader will be in charge of SW and has a vote in the war council. Same would apply for every other faction. But anyway... first let's see if that would be rather appreciated