Character: Asgrim the Wildrider Player: borrito007 Faction: - Space Marines Sub-Faction: - Space Wolves Traits (Special Abilities or other Characteristics): Connection to Wolves -Asgrim is able to strongly connect and communicate with wolves, especially his Fenrisian wolves and Thunderwolf allies Mounted Combat Expert: - Asgrim is an expert at mounted combat and is able to make decisive strikes without the slightest of hesitation. Courage and Honor: - Knows when Honor comes over personal taste, for instance to aid a battle-brother though he doesn't get along well with him. -Knows that the emperor comes before everything Flaws (Negative Abilities or Characteristics): Bad Ranged Combat: - hits bad with any ranged weapon Short Tempered -Can't stand to be insulted, disobeyed, or betrayed Sub-Faction Trait / Flaw (can be changed if majority of players have better idea): - Mark of the Wulfen—In the heat of battle, Asgrim's primal side takes over, replasing any control or restraint into uncontrollable brutality. Cybernetics / Implants (Special Equipment / Design): - Cybernetic hind left leg (for the wolf) Equipment (Loadout, can be changed during game): - Runic Armor, Modified to fit on top of a thunder wolf -- Thunderwolf mount with battle armor --- field surgery/veterinary kit --- hidden compartment for knife, used during last resort --pack of 18 Fenrisian Wolves Weapons: Enchanted Thunder Hammer Storm Shield 1 Melta Bomb
Soon you will learn that Arkhona will be.... much bigger.... Imagine Soulstorm / Kaurava but with.... 10-20 sub-factions per faction....
accepted except: - Mark of The Wulfen ; The Space Wolves get 'Curse of the Wulfen' which can turn them eventually into werewolves - Fenrisian Wolves - 1 per space wolf ; though I kinda didn't want them in here before.... But oh well.... let's see how it goes lolz - class I assume is Assault or even Terminator or what? (looking at Storm Shield + Thunder Hammer)
I just imagined a ultramarine call center full of scouts Ultramarine in charge of training: "Now initiates, you will take calls from retarded techpriests, angry ecclesiarchy and adepts who really need to have something answered because they have a test about it tomorrow." All other space marine chapters: "Come on dude, no need to torture your scouts. everybody knows he put that in because he lost a bet with Russ. Papa Smurf: "NO THAT CAN'T BE TRUE, MUST FOLLOW CODEX!"
If I remember correctly in TT the maximum you can have on a wolf lord is 3 so 2 might be the best choice for just a wolf guard
scrap the TT! dafuq is that heresy to bring it here. Is in TT anything about IW fortresses or Eldar deploying a nexus with plenty of cannons and crap?! xD
Would it be possible to make a change to my character? I thought it would make more sense that he was like an inquisitor sent by th inquisition here. Rather then just some random commissar thats just been like randomly showing up and leading. Everything on my character sheet would be the same, except i would also get a flamer pistol.
No inquisition just yet, and even then where the heck is the inquisitor then? Also: Still PDF, would not make much sense to not have an IG regiment