As he said earlier and you even said 'ok' earlier to it <.< http://forum.eternalcrusade.com/thr...-rise-of-the-corsairs.7159/page-3#post-274739
Oo, a second magpie joins us? I assume you two would know each other, then? I'm guessing you mean the 1k sons version of inferno bolts? What I said here (the post you agreed to, lol): http://forum.eternalcrusade.com/thr...-rise-of-the-corsairs.7159/page-2#post-274585 One squad of loyalists (so ten) and the rest are humans/servitors. Mission one isn't really designed to be a long mission, it's easing us in to the RP, so resistance is fairly light at this stage
ok ill i will take out the inferno bullets i like my charcter to sometimes go into chaos other domains. maybe he could have recoverd some of those sallamanders dragon fire Bolts
Sorry, I edited my above post, got myself a tad confused If you meant the 1k sons version (there's two versions of inferno bolts apparently...) then yea, they're just psychic infused bolts, but would be near useless against tanks and whatnot. You can take those as equipment. Yea
Yea bro. Now your character starts off on an assault ram that we sent to the enemy ship. The mission briefing can be found here and this post nicely sums up where we are.