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Ooc And Char Creation: Rise Of The Corsairs

Discussion in 'Role Playing' started by ApostleEzekiel, Apr 11, 2014.

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  1. Akragth Akragth Well-Known Member

    Character name: Aethias the Red.
    Class: Dark Apostle
    Original Legion/Chapter: Word Bearers
    Chaos God: Undivided
    Equipment: Accursed Crozius, plasma pistol, frag/krak grenades
    Traits:
    Inspirational melee - not only is Aethias a well trained warrior, but the sight of him slaughtering the Corsair's enemies as he recites dark scripture instills inspiration in to even the most hardened Chaos Marine hearts. His every blow is not just a martial strike, but both a confidence boost for the Corsairs, and a demoralising sight for the enemy.
    Priest of Chaos - A dark apostle's spoken word is as powerful as any sword. Able to turn the tides of war, to inspire his own men to greater feats, or to instill terror in his enemy.
    Sigil of corruption - the dark gods themselves protect their dark emissary. The symbols etched in to his armour are imbued with daemonic energy and protect the dark apostle above and beyond even his power armour.
    Flaws:
    Curse the false emperor, and all his ilk - a survivor of the Horus Heresy, and a Word Bearer by origin, Aethias has a deep routed hatred for loyalists. Even for a Chaos Marine. His hatred can drive him to take risk he would otherwise avoid, when fighting his hated foe.
    Purge the alien - Aethias may have renounced his vows to The Emperor, but his xenophobia carried with him. he views the alien races are lesser creatures and holds them all with contempt. He hates to even waste his time in killing them.
    History:
    Following the orchestrated treachery of the Horus Heresy, Aethias fled with his brethren, in to the Eye of Terror. Following one particularly devastating battle, he was found aboard a heavily damaged Word Bearer ship; he was the only survivor. He joined the Corsairs, caring little for who he spread the word with, only that his enemies and allies alike would listen and see the truth.
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  2. Akragth Akragth Well-Known Member

    --Pre-mission #3 character sheets Pt1--

    Player Name: Deran Vendar
    Character Name: Orghast
    Class: Plague Marine
    Legion/Chapter: Formerly Astral Claws now Red Corsair
    Chaos God: Nurgle!
    Equipment:
    Plague Knife
    Bolt Gun
    Krak Grenades
    Blight Grenades
    Traits:
    Cloud of Decay- Orghast is surrounded by a buzzing cloud of bloated flies that help absorb small arms fire further increasing his already impressive resilience. The flies also have a craving for flesh and will attack those living beings who stray too close and aren't touched by the Fly Lords gifts. [Trait and Flaw]
    Plague Touched- Being a Champion of Nurgle provides several benefits such as incredible pain tolerance and resilience to injury along with the fly cloud that surrounds him. Orghast has channeled some of this favor into his Bolt Gun allowing it to shoot shells laced in virulent plagues and toxins, though this comes at the cost of explosive power as the thick gruel coating the actual bolt dampens the blast considerably.
    Plague Marine Retinue (gained after mission #1) - Following the success of the mission, Orghast received command of two plague marines.
    Fear Inspiring (gained after mission #2) - Orghast's presence inspires fear from even the strongest of men. There is a chance that lesser creatures will simply surrender rather than face him.
    Flaw:
    [cloud of decay, see above]
    Retinue:
    Character Name: Gelon
    Former Chapter: Blood Ravens.
    Equipment:
    Heavy Bolter
    Power Armor
    Plague Knife
    Blight Grenades
    Character Name: Kordius
    Former Chapter: Astral Claws
    Equipment:
    Bolt Gun
    Power Armor
    Plague Knife
    Blight Grenades

    ---

    Player: Urian Velos
    Character name: Udius Kain
    Class: Havoc Champion
    Original Legion/Chapter: Sons of Guilliman
    Chaos God: Undevided
    Equipment:
    Autocannon (Masterly Crafted)
    MK VI Corvus Armor
    Power sword (gained during mission #1) - Udius was granted leave to keep the weapon which he looted from the fallen Ultramarine for himself.
    Traits:
    - Master of Heavy Weapons (counts as 3 traits) - Udius was unmatched in his entire company with the use of Heavy Weapons. He mastered ALL of them. Heavy Bolters, Las Cannons, Plasma Cannons and since he joined the Red Corsairs also the Autocannon.
    - Swordsman (counts as 1 trait) - Many Devastators and Havocs lack the skill of Melee Combat ; Udius Kain does not. He is as good with the Chainsword and any other Sword as an Assault Marine.
    - Overgrown (counts as 1 trait) - Udius is so overgrown that he must wear a customized Armor, making him too big for regular Astartes armors ; with the size also comes additional strength.
    - No Fear, No Mercy (counts as 1 trait) - Udius is never scared. A Dark Eldar could torture him all he want, it would only fuel his anger. It seems though a whole emotional set to be, as Kain neither shows every any kind of mercy. He had slaughtered already hundred of children, unarmed civilians and so much more that he lost track of his kills.... Despite his memory membranes.
    - Fast, Really Fast (counts as 1 trait) - Another trait unique to Udius is how quick he is, with and without a weapon in his hands. This includes running and evasion maneuvers alike.
    The Leaders' Spirit (gained after mission #2) - Udius has a thing with words but also radiates a natural aura which seems to inspire the men around him and bring fear upon his enemies. This trait will allow him to turn Imperialists more efficiently to Chaos, inspire his allies around or bring fear just with words into the hearts of his enemies.
    Cultist retinue (gained during mission #2) - following his successful conversation of Byrn Gallenheim to the way of Chaos, Udius was permitted to retain the man's services.
    Flaws:
    - Bi-Polar (counts as 1 flaw) - Udius Kain can show two complete different personalities in some moments. First totally agressive, the next cunning and tricky. To trust him is suicide.
    - Codex Astartes Remains (counts as 2 flaws) - Udius Kain, despite his betrayal still often cites and uses the Codex Astartes, for some reason most of the time the tactics never fail... And the four hundred years he served in the Sons of Guilliman Chapter he saw the tactics crushing entire armies.
    - Purge the Unclean and the Alien! (counts as 1 flaw) - Despite being a traitor he still hates Marines who became too Daemonic, also through his ten years of Deathwatch service he evolved an incredible hate against the Xenos.
    - I am my own Master! (counts as 1 flaw) - Udius will never truly obey anyone.
    - Unable to drive or ride anything (counts as 2 flaws) - Udius is incapable of riding Assault Bikes, driving Rhinos or such a like.
    - Interest by Slaanesh (counts as 1 flaw) - Slaanesh leashes sometimes after Udius, attempting to lure him into.... Darker deeds than only killing. Udius once almost gave into in already when he expressed his domination status against a Havoc Squad Leader.
    - Anti-Mechanicum (counts as 1 flaw) - The Followers of Mars and all their kin, even if now traitors, are Psychopaths and can never be trusted, they are only good for building and repairing weapons.
    - Interest of Nurgle (gained after mission #1) (counts as 1 flaw) -Nurgle leashes sometimes after Udius, mainly through the Plague Marine Orghast. The interest was created through a moment on-board the Ultramarine Ship Shield of Ultramar. Orghast had offered that Nurgle would relief him of the voices, yet Udius tends to hear both - Slaanesh and Nurgle ever since.
    Ex-Chapter Trait/Flaw (was so free to add this ; only because no Geneseed specialty):
    The Sons of Guilliman Chapter like their founding chapter are very Codex-Adherent, therefor he will know how the enemy will react if the enemy is Codex-Adherent.
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  3. Akragth Akragth Well-Known Member

    --Pre-mission #3 character sheets Pt2--

    Player Name: Colapse
    Character Name: Karg-zar
    Original Chapter: Blood Ravens, now Red Corsairs
    Chaos God: Khorne
    Class: Possessed Marine (changed during mission #2)
    Equipment:
    Mark VI Corvus Power Armor (with parts from other Marks)
    Daemon-possessed Thunder hammer (wanted to name it but watched last episode of GoT, Hound made a good point there :D)
    Combat knife
    Collar of Khorne (granted after mission #1) - Karg-zar was granted the Collar of Khorne following his success as part of the attack upon the Shield of Ultramar. This device diminishes psyker attacks made against the wearer. The origin of this particular device is unknown.
    Mutations:
    Wings (gained after mission #2) - in the days following the daemons full possession of Karg-zar, bat like wings spouted from the former berzerker's back (treated as if jump pack)
    Traits:
    Mark of Khorne - This Mark is given to the individuals who completely embrace and follow the ways of the Blood God. When the battle is on, only thing he wants is to kill more enemies and drown the world in blood. It further increases Berzerkers deadliness in close combat.
    They don't call me Berzerker just for show - ll this time spend fighting with melee weapons has increased Karg-zar's skill in close quarters, especially since he got a hold of his Daemon hammer. He has grown accustomed to fighting like this, and it helped him survive. Many have died before him and he spilled so much blood that he even became a leader of few Berzerker warbands. Anyone who saw him fight can say for sure he is one hell of a melee fighter. (count as 3 traits)
    Looks that kill - arg-zar always goes in combat without a helm. Somebody would deem this move reckless, but those who think like that are obviously not followers of Khorne! He wears a mohawk and his face is covered in scars. But besides those normal attributes, his whole face is covered in black tattoos. They are made of various words and passages from forbidden tomes, as well as of his own blood oaths and curses. When his blood is up and the battle is on, Karg-zar enters a state of rage making letters on his skin shine with red light and some spectator could notice a Mark of Khorne emerging in front of his skin, being made of all those various letters. This creates an unnerving image which strikes fear into the hearts of lesser creatures.
    Not ready for Asylum - Even though he is on the brink of becoming completely crazy, Karg-zar doesn't want to lose every inch of his sanity. Perhaps it's vanity or a fear of the dark, he doesn't know, but he fights it nonetheless. This led to increase in his willpower, and he will not fall so easily to the temptations of his enemies, both within and without.
    Flaws:
    I spit on your magic - Karg-zar is no different than any other of his kind. He hates magic in all of its forms, but he bears special hate for Chaos Sorcerers, no matter their patron god. This hate wasn't something he inherited when becoming a Berzerker. Actually, he never liked them, and that hate had been born during the time spent in his old Chapter where he was practically surrounded with psykers. Since he is still somewhat struggling to maintain his sanity and because he originally hailed from that type of chapter, he won't attack allied Sorcerers outright, but he will do it if they start ordering him around or trying to spend more time in his company than he would like it.
    Ranged is for the weak - No love for the ranged weapons. He will never use them, even if he lost his current weapons and there is no way he could survive the encounter. Karg-zar will rather die than being seen with a bolter (count as 2 flaws).
    Deteriorating sanity - The constant fight between the call of Blood and the real world have earnedKarg-zarwith lots of mental scars. He is prone to speaking rubbish even though he would act normally from time to time. Even the most hard core Khorne Space Marine fan would think of a Karg-zar crazy, not to mention others.
    What does this button do - He tells everyone that going in melee is the way of the true warrior. The truth is - it is what seems easiest to his brain. Bashing others to pulp and not caring much is what he loves, but also the only thing he is capable of doing. He has absolutely no idea how technology works. He knows that bolters can kill him, but just how exactly he is unsure. Computer skills are not worthy of mention. He never repaired his armor - when it was broken he simply killed another Berzerker and took what he needed. Even if he was to just press a button to open the door, he would stop and think hard what to do. Most likely he will just bash it with his hammer.
    Geneseed trait/flaw: Everything of the man he used to be is now lost in the endless tide of Blood!

    --

    Player: Fox58
    Character Name: Atlas
    Former chapter: Blood revan now red corsairs
    Chaos God: undivided leaning towards tzeentch though
    Class: former librarian now aspiring sorrcer
    Equitment: Mark 4 power armor
    Combat knife
    "Recoverd bolter"
    Force sword (gained after mission #2, given from Corsair armoury. Was once the weapon of an Astral Claws librarian).
    Traits
    Good at range - Atlas is profficent when using his bolter or psypowers at range
    interrgator - Atlas uses many techniques to pry knowledge from unwilling victims
    love of psypower - Atlas has alwaly loved using his psypowers and has become efficent when using them
    Spell familiar (granted after mission #1) - following the successful attack upon the Ultramarines, Atlas was granted a spell familiar. The small creature aids him in battle, and helps increase his psychic might.
    Flaws
    Horrible at close range - atlas tends to back away if a melee oppents attack him
    what do you know - Atlas has a tendacy for capturing oppenats that survive the battles either enslaving them to his own gain sacrficing them, or to just toy with them.
    old ties - Atlas hates battling other astartes he still some what views them as brothers that could be turned to the glorys of chaos. he may even outright refuse to battle them if they are from his old chapter.
    Xeno tech interst - Atlas intersts also go into xeno tech and learning from it to gain more power or to find weakness in his enamies he may even endager a team mate or himself to gain a fallen xenos body just to recover there tech.
    Empathy for pyskers - Atlas has gained much empathy for human psykers and may even attempt to turn them to the darker powers.
    Geneseed trait/flaw - Knowledge is power: Atlas was a former blood raven that had a hunger lust for knowledge until he found out the truth about there pirmarch. This truth drove Atlas one day to get a squead of scouts to get killed one day during the kaurava campaign. His lust for knowledge may bring others in danger.
    Colapse and Alldoom like this.
  4. Akragth Akragth Well-Known Member

    --Pre-mission #3 character sheets Pt3--

    Player Name: Cousintp
    Character Name: Alviss Iron-Tooth
    Former Chapter: Space Wolves
    Class: Warpsmith
    Chaos God: Undivided (leans toward Khorne)
    Equipment: mk 7 fleshmetal armour,
    Power axe, plasma pistol,
    4 servo-arms, 2 with manipulators, 1 with flamer, 1 with plasma cutter
    2 additional servo-arms, armed with lasguns (found during mission #1)
    Bionics: both arms and legs, right eye
    Mutations: All of his bionics have demonic flesh integrated into the metal.
    Retinue: Partially built daemon machine (part 1 of 2 traits needed to get full machine. Gained after mission #2)
    Traits:
    Advanced Melee Proficiency (2 traits)- A combination of his Fenrisian skill and machine strength makes him extremely deadly in melee combat.
    Machine Strength- His extensive bionics let him lift enormous loads far beyond that of other Astartes
    Remnants of the Tech-virus(T&F)- Was infected with a virus that caused his machine parts to regenerate on their own, it was largely burnt out of his system on his funeral pyre. His bionics still regenerate just at a slower pace but he occasionally has visions of the Void Dragon.
    Gun Servitor (gained after mission #1) - Alviss took pleasure it the capture of a still living Ultramarine. He took even more pleasure in turning the once proud astartes in to a simple gun servitor, wielding a heavy bolter.
    Flaws:
    Loud- Alviss's bionics hamper his stealth capabilities.
    Xenos Tech Obsession- If he sees any particularly interesting xenos devices he will stop at nothing to acquire them for himself.

    --

    Player name: Grall stonefist
    Character name: The Dreaded One
    Original Chapter: Doom warriors
    Class: Aspiring champion
    Chaos God: mix of tzeentez and khornate.
    Equipment: A blackstone deamon cutless, 1 shot huge caliber bolt pistol
    mixed armor of most patterns with ragged cloaks and pelts hanging from hear and there of the armor.
    Bionics: Right leg (fallen to slight disrepair)
    Traits:
    Expert Swordsman (counts as 2 trait) - the Dreaded one is an expert of fencing and general sword fighting master of both defence and attack.
    Heartless(counts as 2 trait) - during his mercenary work across the different fields of chaos, the gods once saw his potential and offered him the blessing of heartlessness. Removing that weakness and making his insides work in special ways. This also making him cold and calculating
    Hard to kill - In due to his fear of death, he has allmost only gone for blessings making him harder to kill, and he will fight his hardest to never let his soul leave his body.
    Kaptainsy - The Dreaded one is capaple of flying many kinds of ships.
    Intelligent - he is an intelligent marine, capable of dissifering riddles and learning fast, this also makes him lust for more knowlegde.
    Dreadfull - allmost everything about him is dreadening, it is alike an aurer around him, few can handle looking him in his abyss black eyes. And when he speaks, it is alike the temperature around him drops a little. (He is a man of few words)
    Flaws:
    Fear of death - the Dreaded one has a fear of death, making him think twice before heading out. He never speaks of this
    Dosent forget - He stays vengefull at a person for a long time and will build up in anger towards the person for smaller and smaller things
    Purge the Alien! - He has an incredible hate against the Xenos. He hates aliens for many reasons, from before and after his turning to chaos, some things never changes.
    Hates noise - He hates manythings, but unessesary amounts of noise is especially annoying, the only musical thing he likes is the imperial organ (the musical instrument) and he wants one in his quarters.
    I am my own Master! - The dreaded one will allmost allways take his own way if he disagrees with the plan.
    Cant drive - Though he can fly a ship, he cant drive most kinds of land vehicles.
    Not the best gun wielder - Though he likes his is specially made gun, he is not a good shooter and reloads slowly
    Dislikes repair - The Dreaded one dislikes repair, for things that needs to be repaired has failed, thats why if his armored skin breaks he will put in new things instead of repairing the old
    Dislikes nurgle and slaneesh - though nurgle offers near deathlessness, the Dreaded one dislikes the idea of nugles rot, its not his kind of immortallity. He dislikes slanneshy way of life since he hates noise and the over entusiasme many of his followers has.
    Trait and flaw:
    Bonded with his armor: The dreaded one has been cursed/blessed with a bonding with his armor, it is his skin, his former helmet shows his black eyes and ceramic teeth filled mouth. Mutations have begun showing on pieces that have lastet longer, alike his helm with have begun growing small controlable tentacles.
    Temper like a volcano: the dreaded ones temper is slow and building, he will often seem like a calm sorceror though he has no psychic power. But when he finally explodes he rages like a berserker for a long time. But afterwards he is again dreadfully calm.
    Only one thing he really likes - he only likes the organ, its dark and brooding music speaks to his soul on a deep level.
    Geneseed trait/flaw:
    Ex-Chapter Trait/FlawFail in the catalepsean Node incapable of sleep, making them often sour and dark mooded. Because of this flaw their Space Marines do not sleep, which in turn makes them a morose and moody Chapter. This is why they specialize in cleansing campaigns.

    --

    Player: SonOfLorgar
    Chracter Name: Mayron
    Class: Noise Marine
    Warband: Flawless Host
    Chaos God: Slaanesh
    Equipment:
    Astartes Power Armour
    Blastmaster
    Enhanced Hearing by bionic transplants instead of ears
    Drug Kit
    Combat knife (found during mission #1)
    Doom Siren (granted after mission #1) - having taken an important role during the mission, Mayron was granted a doom siren from Lord Vandias' extensive armoury. The weapon itself had been looted from a forgotten warrior, in a long forgotten battle, and at some point found its way in to the hands of the Red Corsairs.
    Traits:
    Master of Narkotics -Flawless Host marines practice the use of drugs in such extent that providers always fall short. For this reason the members of this warband have become masters in creating and enhancing some of the galaxy's most potent narcotics. Mayron is no different.
    Noise Marine - As a Noise Marine Mayron carries all the trademark features of his brethren. His superhuman hearing is multiplied by Slaanesh's graces and even further by his bionics. No sound passes unenjoyed , Mayron's perception is something only another Noise Marine can experience. Additionally , the more cacophonous an enviroment , the more excited and murderous he becomes. As the symphony of pain and destructions reaches its crescento , Mayron rises to incredible feats of madness.
    Tainted Blood - Ages and ages of drug abuse have dulled Mayron's body and greately enhanced his already superhuman immunity system ( much to his contempt ). Even for astartes standars , Mayron presents extreme durability when it comes to suffering from toxic substances and other infections. Alas , this graduall dullness only pushes him to drive his drug recipes even further.
    Eyes of the Phoenix - The only visibly mutated part of Mayron is his eyes. Eerily beautiful, his eyes grant him sight beyond that of Mortals. Mayron's eyes can actually see the sound waves , allowing him to use echolocation with his sight. Regardless of how dark , misty , or even bewitched a place is , if there is sound , Mayron can see.
    Flaws:
    Flawless Form - The Flawless Host is infamous of the pride its member's boast , even for Slaaneshi standars. Mayron is no short on his share. He believes that he is so beautiful , so beyond mere mortals that the act of touching or being touched by another without his consent is considered an insult worth killing for. He is so obssesed with it that he even abstains from the sexual practices that are so common among his kin.
    Pursuit Of Perfection - Perfection. The slavery only a true follower of Slaanesh can know. To disregard anything and everything that distracts you from your personal pursuit. To sacrifice everything you have in order to further one single aspect of yourself. To endlessly hunt an intangible ghost , a ghost that will be nothing but the end of you. Such is the obssesion of those who have gifted their souls to the Prince of Pleasures . For Mayron , this pursuit is the discovery and perfection of the perfect melody , the perfect sound that will level everything to dust and rip his soul apart in an orgasmic explosion of sound.
    Above the acts of barbarians - As a result of his first flaw noted , Mayron has very poor close combat skills. In fact , he considers close combat to be a distasteful act of barbarians and considers himself an artist far , far above this kind of fighting.
    Genetic Flaws:
    The Flawless Host Marines were and are proud of their pure geneseed.
  5. Uriel1339 Uriel1339 Lord of Posts

    I might be extreme slow and barely posting today - got some stuff to get done on the one friday I actually work instead of having off lolz
  6. Akragth Akragth Well-Known Member

    No problem man.

    It's just a case of letting you guys recharge while I get the mission and whatnot posted, anyway :)
  7. Uriel1339 Uriel1339 Lord of Posts

    Ah pfff someone tell me then :p I thought still waiting for the damn TH's to pick up ; let me edit
  8. DeranVendar DeranVendar Subordinate

    I need to learn to quote folks more often so they see things xD It's a lazy habit of mine.
  9. Uriel1339 Uriel1339 Lord of Posts

    Quoting is actually faster for me because it directly jumps to the text-box xD
  10. IM not on the list :( Maine its befales it isnet updated
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