I've pointed this out awhile ago. When starting the game, Loyalists, Chaos, and the Orks have minimal anti-vehicle capability. Their closest chance relies on their heavy classes, where the main form of damage is meant to come from their big gun. This is inefficient and downright stupid, when you consider that destroying transport vehicles is such a crucial part of winning any game regardless of whether you're attacking or defending. Just ask the nearest Fire Dragon when they put that fucking knife away. I've always felt that CSM, LSM, and the Orks should have had a second preset on their Tactical classes for Anti-Vehicle duties. CSMs and LSMs should get a Tactical with a Meltagun and AV grenades, while Orks should get a Rokkit Launcher and Stikkbombs. Not only will this help new players get into the business of destroying that Rhino that's been vomiting out soldiers for half the match, it'll also perpetuate the faction traits of CSM and LSM being more 'generalized', unlike the Eldar who have a class specifically for fucking up vehicles. 'But I don't want new Orks having a Rokkit Launcher!' Listen, shithead. It's in the fucking game, it's not going away, so your little bitch-ass better learn to deal with that fucker sooner or later. See how well that Launcher works when it's shoved up the user's ass sideways.
While the game is mostly melee with some guns thrown in, it's even more about vehicles and deployments. A point is getting overrun and nobody thinks to disable the 2 transports outside the door streaming the reinforcements in, since they are closer than even the CP spawns. My concerns are: I still have to jump around squads to find the correct transport owner (just color code them and the squad names already?) I can't rightclick to autospawn at a location/vehicle instead of getting locked in a loading icon for 18 seconds because of server lag A fusion gun does less than *SM meltas to vehicles. So much for superior Eldar tech? 1 melta and a fusion gun is a lot like not being able to kill a vehicle. CP Proximity Defense pts should be ~200/tic split between all receivers in range + any squad marker bonus.
Melta Guns and Fusion Guns deal the same amount of damage, the Eldar Vehicles just have significantly less HP so it looks like the Melta Gun is better (Eldar Vehicles have 60% HP of the LSM equivalent). Or at least I hope that is the only reason there is a difference in damage. Btw, we really need color coded squads on the world map. EDIT: Nathan confirmed on Discord that they will make color coded / give the Rhinos "tags" on the MiniMap so you can see which Squad it belongs too. Now we just need to wait :/
> Melta Guns and Fusion Guns deal the same amount of damage I was not aware of that! The vehicle HP difference makes sense.
View: https://www.youtube.com/watch?v=3GiX2-nadE4 Just hit the fuckers, it solves a lot of problems my man.