phew at least I can shoot more things with my melee class. Hate to have the ability to survive in a more hectic and close range environment hehe....
*Pokes his head into the Ork forums* Personally I do think the Ace Dakka and Kannon were overtuned, but not that much more overtuned then what most other factions have. I tend to believe that the difference between OP and UP is very thin, especially in a game that's supposed to be balanced asymmetrically. I certainly don't find it more annoying then any LSM weapon picked at random.
Datz jus' makes da years all da more sweeta wen we'z zog 'em.Cryin' dunt save ya from da green tide, 'uumies. Ya fink afta wot appened to dat fancy yellow space marine you'd know dat. We'z 'ere fer a fite. Who cares about winnin'? We'll win in da long run.
Not much effect here as well, normally just aim for direct hits anyway. On the plus side it can also mean less teamkilling potential.
As an ork player, I actually agree with the nerfs. Both weapons felt goss to use, and from what I've seen of the Ace Dakka, it's not nearly as oppressive. (Althouh I imagine the AD is still gonna wreck face.) And from what else I've seen, we orkz is still plenty strong! Ain't nuffin' gonna stop dis waaagh!
Now, having more time to think about it after work, not da ork speak befor it! It's kind of a buff in a specific situation. Firing the Kannon while supressed is a pain in the ass, but now if it jolts down as you fire, your likely going to kill people around the center but not actually -everyone- near you. Just- Horribly maim them.