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Official Basic Class List

Discussion in 'General Discussion' started by BrentEllison, Jun 23, 2014.

  1. Spite TLG Subordinate

    I have to say if anyone complains that the Eldar have more classes then the other races they do not know the lore behind Eldar and if they say they do they're lying
    Psychopski likes this.
  2. Grigdusher Grigdusher Arch-Cardinal

    i think that ork need an 'ardboyz class: the other class can cover a lot of different ork kultur role but i feel that the 'ardboyz need to be separate, less dakka almost none more variant of shield and a lot o genre of choppa. this is in addition to the choppines of the other ork class. i feel unbalanced for s shoota boy to take the extra armor of an 'ard so separate them can give better feeling and balance to split in 2 the class
    krage likes this.
  3. Hienz Hienz Cardinal

    So happy about Striking Scorpions :D
    Grigdusher likes this.
  4. Saelos Vuiet Active Member


    Uhm, Brent:

    "The Aspect Armour of the Striking Scorpions is similar in construction to that of other Aspect Shrines, but incorporates heavier, rigid armour plating for increased protection. While the extra weight of their Aspect Armour means Striking Scorpions are not as swift as their Howling Banshee counterparts, the protection it provides is such that even Bolters are virtually useless against them, requiring concentrated fire from multiple weapons in order to bring down a Striking Scorpions warrior."
  5. Bladerunner Bladerunner777 Well-Known Member

    I guess the decision of giving THIS kind of armour\immunity to howling banshees instead of scorpions is dictated by the gameplay balance. Howling banshees are clearly melee unit, they need some buffs to be able to get to that melee in the first place imo: gameplay>lore.
    Rikamar likes this.
  6. Krage Krage Prefectus

    I agree, the ard' boy shoulda been in place of the Shoota which should be a F2P ranged option. The Ard' boy would also make a nice premium class to lead from the front, like a sort of tank for the F2P melee centric gits to get across no mans land or hallways in one piece.
    TeddyMercury likes this.
  7. Joram Joram Well-Known Member

    The devs made the decision of giving all the classes the same top speed, banshees should be faster but different movement speed values can really imbalance the game, so because they are not giving them something that they should have (speed) they are giving them a frontal deflection of small firearms (basically a shield), you can still throw them grenades, attack them with flamers, flank them and use heavier weapons against them, don't expect to clone the TT or the lore and have a balanced and fun game.
    Rikamar likes this.
  8. Steelhide Steelhide Well-Known Member

    I think melee weapons such as a frost axe will also do the job neatly. :)
  9. Krooza Nob Bozz KroozaNob Well-Known Member

    for Gork'nd Mork sake, EVERY CLASS WILL BE AVAILABLE FOR F2WAAAAAAAAAGH PLAYERS!!!! only nobs, elite, hero units, some vehicles and leadership won't be availble for them! apart from that, you can customise your boy as you wish! you want to be a ard boy? fine, equip tons of armour! you prefer dakka a lot? take a god damn kuztom shoota and be a flashy git! this confirmed classes are just placeholders, as orkz will be provided with tons of sub-class specialisation..... geez men, read the previous posts... it was getting hell of annoying to see the same misleading opinions about this faction over and over and over again.....
    Kudzu likes this.
  10. Joram Joram Well-Known Member


    Oh how cute, you really think you can hit a banshee in melee! But yes, banshees have a "shield" that is useless against melee weapons, so if you find a banshee sleeping you can hit her with your primitive axe.

    You mon-keighs are just jelly because banshees defense against ranged is cool as fuck and over the top, but it shouldn't be imbalanced.
    Karukus likes this.

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