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Offensive Aspiring Sorcerer Spells

Discussion in 'Chaos Space Marines' started by Bluemoonc, Dec 22, 2016.

  1. SniffSteven SniffSteven Steam Early Access

    I don't mind the AS being a primarily supportive class, whats sad is that the offensive spells are simply waaay to underpowered. Not saying they should turn the AS into an offensive spells powerhouse; that is evidently reserved for the Hero/Elite Sorcerer. Just...make some of those offensive spells we have right now at least usable u know. Right now using the pistol is way more effective.
  2. Phalaris of Akragas Phalaris Nickname Change

    This is not true!
    There is also the sword.
  3. Celestia Celestia Prefectus

    Spell, you don't cast sword unless we are talking Mordenkainen's Sword but that's around 5 different levels of warpfuckery.
  4. Look at YouTube, you will see you can throw your sword but the real technical is to use the pommel.:D
  5. Phalaris of Akragas Phalaris Nickname Change

    So you agree that it works. :3
  6. Celestia Celestia Prefectus

    Only if I can get prismatic spray in return AND wings so I can show swooping hawks what I think of their fucking sun gun.
    Deathwish, SniffSteven and roopevil like this.
  7. The Poison Beam kills only if you pump 100 warpcharge into an enemy.
    Flickering fire has become worse then your pistol
    Warp-Instability... well
    Doombolt is like the most useless spell ever
    Lash of Slaneesh, honestly i can't tell right now, havn't tried ^^

    So... Compared to an apothecary bolter, i would prefer the Bolter honestly.
    Please give me a Bolter. Or decent spells
  8. Whitefox550 Whitefox550 Well-Known Member

    SoC chains to nearby enemies, it's a terrible single target spell, but a good group spell.
    Flickering Fire is useless now, there's no arguing that.
    Jinx is a hallmark of eldar strategy, and yet CSM apparently can't make it work.
    Daemonbolt is so much fun. You can spam unlimited grenades down hallways and create mobile cover.
    LoS is a very skill based ability, you can do a lot with it if you can aim at melee range.
    Dirty_Jackal likes this.
  9. Krash Recruit

    just tested the flicker spell and couldn't hit any thing with it, then i tested the damage in the testing area and it was 15 dmg per shot (5 on hit, then a dot of 10 one time) assuming that they are at 200 hp you need 14 shots just to down someone then you need 5 more to kill them, 19 SHOTS WTF?!?!

    WHY use any thing that does damage than a pistol and way more inaccurate. would be cool if it exploded and had an area to help it aim better, maybe giving it the ability to hit through barricades and IT SHOULD have the ability to have a bigger dot because it lights things on fire NOT TICKLE THEM. (naw nah nuh the warp fire tickles maw lord)

    isnt this game on official launch? and shouldnt things be viable options if they are in the game?

    Poison should ramp up faster and stay up on ticks longer (look it is now viable with this fix >.>)
  10. Why not BOTH a Bolter AND poison melee that kills in 2 swipes? :rolleyes:
    DrDooManiC likes this.

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