Great to have someone on here who has some idea of what he is talking about. If you dont mind, I have several questions i am really curious about, personally i dont know much about game development so im curious if you could shed any light on the following specific questions that have been bothering me: - There seems to be a discrepancy between years of pre production, closed alpha development etc, and the content they put out at launch. Is this normal or is it as I suspect due to some epic fuck up behind the scenes we will never find out about. - if you look at the game, its patches, content, gamemechanics, level design, how would you rate the skill of the people who work on it? novice-intermediate-expert? -what could be the motivation behind releasing the game at 50 bucks with hefty rtc prices? its a strategy i just cant understand. - where do you think this game will be in another year from now, so late october 2017?
So if I understand it when 2 months before release Nathan said that they don`t have release date set he was lying and knowing it?
To be honest I didn't believed that "no Date" stuff. I also wrote it at that day on the Twitch Chat and on forum. The Devs were already in crunch time so they knew the launch day is coming and they don't have much time. Maybe he didn't knew the exact day but I think he knew when it would be, maybe the possible week or so. He also claimed it will be summer and no Push back, so Deadline was set.
Yeah I don`t belive it also. But I still see many comments here saying "they didn`t knew date and were forced to release".
At risk of falling for the information of an internet patsy, I am indeed curious to ask @P_Dilz that in this "courtship" period, I wonder who is more inclined to cut favorable deals when asking for money, the developer or the publisher? Correct me if I'm wrong, but aren't Publishers not much more than glorified banks selling investment loans and accepting risk of a failed investment? They hold the largest stake in the development, and as such hold the greatest power at the negotiation. So essentially it could have been anywhere between Nathan outrighting lying as hard as Miguel, or it could have been as cut in stone with Bandai saying: Here's the deal, you deliever on A. B. And C. or walk away and find another publisher. My guess is the latter. The Dev team of course knew what they were getting into. It's a contract involving millions of dollars - a Notes Payable and a liability to bE itself that could either severely damage the company itself or drag it under altogether considering this is their first AAA title, not just one person who should be taking accountability, and/or admitting fault. So the quarry remains: Did bE lie? Or where they offered a contract that they agreed to sign with specific language in it that spelled out what the game released as? Evidence points to the latter, and they delievered what they were contractually obligated to - lest we'd surely have heard of a civil case against bE from Bandai. Now there's a moral contract they still haven't fulfilled. And that's something they're working on unless somewhere in the contract it says bE must reach benchmarks every x months in order to continue to recieve development funds. But without knowledge of that contract we'll never actually know for certain.
No offense but after everything that has happened so far, you start to think sceptical only when a post is concerned that is critical of EC's development up til now? That's very selective scepticism.
I think if you look at peak all time and daily numbers, this is far from a AAA title. @Demetri_Dominov
Anyone can be skeptical about anything. That's the beauty behind discovery. I'm skeptical about the viewpoint of where the accountability lies. @Brujah let's not kid ourselves. It's definitely not a AAA title, but bE clearly had hoped it would have been, it was their first attempt to make such an investment. I'd say it's on par for a first time venture, considering most of even the original team was a handpicked consult from another AAA title - and their replacements are kinda all over the board.
Has any WH40k game ever topped population charts? Serious question. I know DOW games were decently received but in the grand scheme of gaming I don't really know where they fell on the population scale(I played DOW1 and DOW2 with all expansions). How well did Space Marine really do for player pop?