Maybe it's because Eldar teams are gone I don't see them since a while. They drop the game or play private party, don't know.
It's because they have maxxed out eldar and are onto other races. WP was messing around with orks and lsm. Myst is still on eldar but I think they are starting to realise that 5 min wins are a detriment to the game so they have been using smaller pre-mades and making the games closer.
I am continuing my screenshot making saga, and everyone please, screen unapropriate Eldar character names (like that guy "EldarOPplsnerf" or "Gaydar") spamming chat, exploiting and being toxic while having "not named" guild TAG behind their name. I would love to make this game "only one faction per player", would show you what the truth is. Aaaand, anyway, what nerf are you talking about? Nerf that touched nearly everyone? I remember like, TODAY seeing people cry about them waiting for Eldar getting nerfed. You are countering your own simple mindedness.
Because I do not play Bad Moonz Orks, Tyranids, Raven Guard mehrens, Word Bearer mehrens at all. Nope, I only am Eldar. Cancer.
This afternoon I've had some good games, with good feedback and chat communication. Not all of them have been wins because LSM are playing much better, (though still doesn't play anti-tank as much as they should), but at least a 50% of victories. Still some bad commander spamming "C!, C!" and Q over C when we needed A and we only had 1 minute remainig, but people ignored him and followed us (yay!). So yep, when everything works like before, games are much more fun, winning or losing. Not shame today.
I am just saying you get the sourness of a Eldar down really well, you really embody the no fun aspect of their personality. And are you saying I have cancer, am cancer or you are looking at some cancer on your screen at the moment? I always thought Eldar were meant to be elegant with their speech.
It depends on the Craftworld on "elegance." Because Space Marines have not been sour at all. Or perhaps its more bitter than sour. As for "no fun". Look up Saim-Hann, at least what little lore bits we got.
In reference to point 1 there... that's fundamentally the best tactic, so long as you stop at the last point and hold it. That means you can just hold that one point and still win, so long as your remaining time in the match is over 15 minutes once you've taken every point once. In most skirmishes I'd say that requires at least 8-10 people working as a team, otherwise the point will eventually be overrun. A couple more people and you can afford to send out a small group to cap the other two points just to keep the enemy on the back foot.
My Eldar experience lately: there are no warlocks If there are warlocks, they are more interested in melee kills than using renewer. Constantly see them completely ignoring downed team mates. If warlocks do revive team mates, 50% of the time it seems to be manually instead of by renewer. Eldar players love walking in front of dark reapers. Eldar players love to melee. A lot. This makes it hard for dark reapers to support with firepower. Eldar players will dive into hopeless melee situations for no reason and make dark reaper's jobs harder. Hawk players generally run around on the ground too much. Hawk players stand outside on fortress maps instead of making bombing runs. Communication varies. Some games people don't seem to care or communicate or anything. Other games people really work together. The results are unanimously tied to how much communication is going on (which is usually down to hawks spotting transports). I've been kicked from about 3 games so far due to Tempest Launcher team kills. A lot of the time, I can't even see the ally during the team kills, or someone will jump out in front of my gun tip while im firing into a lovely glob of enemies and blow both of us up. Most folks seem to be extremely vindictive and will not forgive at all, even if it was obviously unintended. I've taken to not firing the tempest launcher at all until all allies in the target zone are dead and gutted.