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No Tau?

Discussion in 'General Discussion' started by Dynamics, Jan 14, 2014.

?

Should Tau be a playable race?

Poll closed Aug 14, 2014.
  1. Yes this game needs Tau

    37 vote(s)
    74.0%
  2. No Tau shouldn't be playable

    13 vote(s)
    26.0%
  1. Joram Joram Well-Known Member


    Warlock, scorpions and banshees are melee units, scorpions and banshees are not amongst the announced classes, but the list is not complete.

    And i see Tau as counterpart to Orks and CSM, melee oriented armies, Eldar and Marines that could be somewhat more mixed, and Tau will be a almost pure ranged focused army, so for me Tau is the perfect 5th faction.
  2. Adren Trianos LaerBorn Subordinate

    The Imperium will crush your meager empire and not single one of your Gue'vesa whores will survive long enough to repent to the god emperor they've betrayed.

    but besides that sure make them playable :mad:

  3. Scorpions and Shees are not currently playable and I posted my thoughts on Warlocks already though even if they were the Melee power house of the Eldar they're still a soft melee fighter unlike a Scorpion or a Nob or Raptor.
  4. God God Well-Known Member

    Tau are not entirely without melee options :cool:

    Attached Files:

  5. Yea but then you'd need a two race factions which could see Chaos push for Demons/Cultists and Marines or Imperials Angling for a Sororitas or =][= class.
  6. Domilyus Schlifer Prefectus

    At the moment probably space marines...they are quite hard to choose an alliance for the correct ones honestly.

    TAU...lore breaking? TAU are the least lore breaking race for this entire set up, they utterly refuse to communicate with chaos and Ork´s, Ork´s being the first enemies of the other 9 races that they encountered during the sphere expansions.

    There is as little reason to add them as there is a gigantic reason to add them, they are easy to add, have their own style as well as their own game balance.

    I have read their codex, the greater good is what they strive for but the greater good means the benefit of the society where as 1 benefits the larger amount of people "the good of the many", when incorporating new races or seeing new planets inhabiting it, they send diplomatic solutions to see how it will fare, if it fails they become far more aggressive until finally go into hostility and war, so just because of 1 thing literary one thing the whole concept of them falls apart everything they are?

    They are no mary sues and need little lore add-on to have a reason to fight.

    But trust me not liking Tau and playing the lore card are two different things, if you dont like them it is fine and it is respected, bringing up lore to justify that is low.
  7. I think the core issue of the Tau is they are so fringe they feel out of lore at times given the strongly western feel of the rest of 40k compared to the distinctively eastern feel of the Tau like getting stuck riding a camel when the rest of your friends are riding Horses.
  8. Monty'r Montyr Preacher

    I would like to see the Tau in game it would make a great expansion if they wanted to do that for consol i would definanly buy it /

    Also i kinda had an idea for what they could do to make the tau work with the territory rule ( how the 4 factions wil be fighting over land )

    I was thinking They could make the tau capital either a outpost near eldar or chaos territory ( i only say chaos territory because the chaos forces really could care less about the tau and /this isn't lore breaking/ wouldn't it be interesting to see a very small fraction of tau forces affected by chaos i mean like for example how in FireWarrior the game a tau fire warrior was possesed by a chaos daemon and became incredibly powerful killing chaos and space marines with minor difficulty ) or Tau can have there capital ( base ) as a flag ship above the planets surface and have a few minor outposts doting the area of the planet the fleet is above
  9. Murderella Satan Subordinate

    Tau seem a bit out of place in 40K because most of the core factions are based on a few basic things from old western fantasy stuff:

    Space Marines = Space Knights
    Chaos Marines = Evil Space Knights
    Daemons = Demons
    Sisters of Battle = Medieval Nuns
    Necrons = The Undead
    IG = Conscripted common man or peasants
    Eldar = Elves
    Dark Eldar = Dark Elves
    Orks = Space Orcs
    Tyranid = The Monsters
    Squats = Dwarves


    Then there's the Tau which is largely influenced in style by japanese Mecha and possibly asian mythology (i'm ignorant when it comes to asian stuff) Which is fine, but it's definitely a stark contrast to a lot of the other 40K stuff.
  10. Bossaroo bossaroo Well-Known Member

    Everyone is saying tau have an eastern feel to them which is true by the way eldar are very eastern too but not like tau. This is what makes tau special they go away from the standard warhammer fantasy in space thing. I personally would love to play tau the second they get in I'm trading my shoota for a pulse rifle. By the way SoB are nuns with flamethrowers. The bs on space marines doesn't mean ballistics skill jk. But yea tau for fifth for the greater good. Some people might say isn't it too early to be planning a fifth race my response is that we are planning ahead so the devs don't have to think which race is next.

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