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New? Some Tips Not Disclosed In Tutorial

Discussion in 'General Discussion' started by ItsGary, Mar 18, 2017.

  1. ItsGary Recruit

    • When leading a Squad you can set objectives by right clicking on the spawn map or looking at it in game and holding Q, Set objectives on the capture point you are fighting near. Your squad gets a lot of free and bonus XP for being near it. active squad leaders often get more then 10000 xp per match. You are a squad leader if you are top of the squad list, or have the banner on your back.

    • Rhinos, Trukks & Wave Serpents are key to victory or defeat, Protect yours whilst killing the enemies. If you cant deal with one let your team know its location.

    • When spawning in a vehicle you can choose the direction you exit it from by holding the directional movement key as you exit.

    • Mastercrafted is not worth it in most situations though a few exceptions exist

    • If you are open to it joining a guild is the best way to win, Currently no system exists to manage premade groups and guild war party stomps are a thing. Its unfortunate but it is here.

    • On the other hand, if you prefer to play in smaller groups or even alone you can, Just remember you can make XP by doing more then just trying to capture points and even when losing you can still come out with considerable amounts of XP.

    • PVE Rewards very little when you start out and learn what to do it in rewards pick up a bit but there is a cap, PVP is often much better for XP.

    • You get enough Advancement points to get everything in your tree so start with what you enjoy first and don't be afraid to try every class and swap during games.

    • It is faster to hit escape and then redeploy to a point that needs defending, Do not run across the map to get to a point unless you are running Anti Vehicle and you can take it out from a distance. Its a shame this is possible but it just is.

    • When apply mods to weapons ensure you never apply something that negatively affects weapon spread and minimize the negative affects to accuracy. You can deal with recoil but you cannot deal with these two and they will hinder your kill potential.

    • Hold The Line Maps - The key to defending succesfully is not sitting in the objective room(this gets you surrounded and they just reduce your tickets till you cannot spawn) A small group should be dealing with vehicles, no enemy spawn vehicles means they have to run from their base to yours reducing the time they get to fight and take your tickets.

    • Fortress Maps - It is usually better to kill vehicles at the first point and in the last point hide inside and use the choke points and try to survive long enough.

    • Plasma, Melta, Fusion, Grenades, Kannon, Lascannon and Sorcerer/warlock powers are capable of dealing with shielded opponents effectively.

    • Abaddon's Grace & Mastercrafted Stormshields are the only RTC bought advantages you can get even these are so minor they are rarely if ever the reason you were killed. Abaddons grace applies a small burning affect and the shields have extra hp. THESE ARE SO MINOR THEY WILL NOT IMPACT YOUR GAME! but they do exist.

    • Chaos use the Autocannon over the Heavy Bolter at all times, Its just better, You will get the hang of the weapon and trigger discipline as you use it.

    • Striking Scorpions - You are not completely invisible and can be seen if someone is close and paying attention

    • Orks take less damage from headshots then all other races but it is still better to go for the head instead of the body.

    • Fast ---> heavy ----> Stun ---> Fast That is the counter list for melee, Fast attacks beat heavy, Heavy beats stun, Stun Beats Fast.

    • If you stun your opponent and have a 2 handed ranged weapon it is ALWAYS better to shoot them instead of trying to melee them

    • If you are not a Melee based class and you have a ranged weapon it is always better to shoot after stunning someone. (Heavy weapons just die in melee)

    • Apothecaries and Painboys get XP for healing like other classes but they can also get buff assist XP. Some of your healing Vials leave lingering affects and if a players kills someone whilst under the affect you get "buff Assist XP" This counts for player kills and vehicle kills. Jab friendlies even if they don't need healing but are about to fight.

    • Tactical Marines can get a Servo skull from the advancement tree (near the top) use it, The thing is beyond powerful and also grants you XP for any enemy killed whilst under its affect. You simply throw it like a grenade into a room and it scans enemies, It sticks to surfaces and it takes almost as many hits as you to go down.

    • You are limited to 1000LP when fitting your class, This is designed to make you choose between, Weapons, utility and armor gear. Find a balance you like and go with it.

    • LP is set amount for each stat for example 10 health might cost you 100 LP and 200 health will be 200 LP. Armor costs more then Health per point.

    • Armor Regens, Health does not remember this when fitting your class. Healing classes are often better stacking HP since they can heal at any time. If you have a buddy playing healer it might be better for you to take HP.

    • Toughness reduces the damage you take to both Armor and Health. Weapons with penetration counteract this. Most classes have 100 or 120 toughness 140 or even 160 is possible with some load outs.
  2. The 10k XP example is a little bit exaggerated, but otherwise it's a good list for all newcomers.
    Just another word on hold the line. With tickets he meant spawn-tickets. The white number beside the capture points are numbers of spawns left. The defending team shares limited numbers of spawns. So as defender be aware of that and don't do suicide runs unless it's a last second win or loose decision. And as attackers make sure to finish of downed crawling defenders as the ticket only gets consumed if the guy respawns. The best strategy for defenders is to keep downed players alive. Each player helped back up to the feet is a saved spawn ticket ;)
    Btw as I mentioned helping someone back up to feet, give the dude a light attack after that and he can move immediately...kind of a clap on the shoulder "move! And fight again!" otherwise he is stuck in a long standing up animation
  3. The Redeploy suggestion makes me very sad.
    Dharchaon81 and Brother_Nemiel like this.
  4. ItsGary Recruit

    You have to do it unfortunately or you just set your team back.
  5. Hania Steam Early Access

    This isn't true, many top tier Wargear choices have more than double the cost for double the stats. There is a "tax" paid for gaining more raw stats. It has been this way for a while, and it is designed to limit certain combinations of gear (i.e. daemonforged armour, mark of nurgle, totem of treachery = 1010 LP; totem of Treachery is 30 HP for 210 LP while Shard of Steel is 100 LP for 15 = Totem of Treachery has a 10 LP tax so you can't combine it with the highest quality armour and a Chaos Mark.)
    Brujah likes this.
  6. Shiani Brujah Preacher

    The developers claimed to have done away with diminishing returns, but they quite clearly haven't in some cases, otherwise items with the same stats would cost the same for different Factions and they don't.
    Brother_Nemiel likes this.
  7. This is false, the Autocannon and the Heavy Bolter perform different roles. AC for taking out distant targets and mild anti-armour and the HB is for suppression against enemy fireteams. The exception to this is the Ork version of the AC, The Ace Dakka which provides very weak suppression at the cost of some damage.

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