I agree with Sergeant getting extra firepower to call too. Good choice to spice up support role. And I still stand by my orders suggestion to give buffs rather than the "casting" of Locks and Sorcerors. And considering it requires ZERO visual representation, that's a big plus for development. I think we should dance around Ogryns and Ratlings. They're cool, they're fluffly, and absolutely no one takes them on the tabletop because they're terrible. And in EC they would have the opposite effect of unbalancing an already strong faction. IG would be incredibly difficult to root out of a defense. Even on attack, provided with long sight lines, better accuracy and less noticeable damage fall off with high rate of fire would make IG a strong ranged faction. Adding snipers and the ability to also be the best in CQC with an auto firing, or even pump action shotgun, is frankly terrifying. Also the assets would be difficult to implement on top of modeling the "base" guard. You forget that Orks have 6+ base and guard have 5+ base while Eldar have the same T as guard. Guard can also upgrade armor to 4+ while Orks can only upgrade to a 5+ on most classes. And yet they're the statistically toughest race in EC. Guard aren't that far from the xenos factions and they do just fine in this game. SM are the only outliers with T4 AND 3+ saves, and they are the poster boys and the strongest and most popular faction and still manage to lose a lot of the time, so their toughness is not insurmountable as it stands, and isn't well represented in gameplay of EC anyway. You also forget stormtroopers are not Guard. Tempestus Scions, or Inquisitorial Storm Troopers are specifically a detachment of the Inquisition. That said, an inquisition army, like 40k used to have, with Witch Hunters, Storm Troopers and maybe Heroes of Ordo Malleus could be cool, but that isn't what this is about. Storm Troopers wouldn't be base guard. I assume we'd get Cadians if anything, meaning our veterans (with the exception of Sergeants who will just be Vet Sergeants) will be Kasrkin, the Cadian equivalent of Storm Troops. No invis. Just the standard loadout points. No, almost 100% of the guard in EC would be standard grunts. It's possible conscripts or "whiteshields" could be close combat fodder with the aforementioned sweeper shotgun, but compensated by low durability compared to other ground assaults. Even the CQC specialist would still be a ranged archetype. However, most guardsmen would carry a knife, possibly even heavies, and the Sergeants would carry chainswords. So with the current state of affairs + the shotgun, they wouldn't completely fold in CQ. People need to stop trying to reinvent the wheel on this one. New factions should be distinct, but still fit within the systems we have now. Especially while conserving assets to speed development.