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New PvE modes/maps?

Discussion in 'PVE Discussion' started by SniffSteven, Oct 19, 2016.

  1. Demetri Dominov Demetri_Dominov Arkhona Vanguard

    Well I was thinking of them using the underhive assets because they're already there. And now you've got me thinking about it so here.

    Classic zerg mode of 2 camps underground with some sort of objective between them. Tyranids spawn in huge waves from this objective, to which each team needs to survive. You can risk trying to kill the other team, but if your "nexus" or whatever is killed by the Tyranid warrior, your team loses the abilty to respawn. First team to lose everyone after their "nexus" is destroyed on their team goes extinct and loses.

    Between waves, teams have 2-3 minutes to try and take the "flag" objective in the middle of the map and bring it back to their base. This heals their "nexus", restocks ammo crates, lives, w.e. After 2 minutes the harbringers of the next wave start appearing. Light annoyances of several guants getting in the way. At the 3 minute mark, the next wave has arrived and teams will have to do almost everything they can just to survive after several waves. If it's possible to put more than 10 people on a single team, this would be utterly epic. Because it would mean even if the Tyranid horde eas bearing down on the camp, a few people could try to navigate their way through the areas of the map with the least interference from the tyranids on an attempt to sabotage the other teams chances of survival (overwhelm the ability of the other side to fight off the Tyranids against their "nexus"). There's tons of other things they could do here, like adding secondary objectives like spawning pools/eggs that summon more warriors, so the periods between waves will force players to evaluate a few different options at once: restock/repair the base by grabbing the central objective? Clear the warrior spawns on your side of the map? Assault their base directly in attempt to put minor damage to their nexus?
    No_1 likes this.
  2. Kalenath Kalenath Subordinate

    Me too. Cool idea btw.

    There have to be more things we can do with what is there already.

    We have hormagaunts, termagaunts, melee warriors and ranged warriors.

    What if, we have to assassinate a Zoanthrope (maybe too hard to animate), Ravager or Lictor (Should be closer to Warrior levels of size and action) and we have NO idea WHERE in the map it will spawn? Every room has something, either the target, something like the target but not quite or a Warrior.

    So, it is a classic bug hunt and once we kill it, we have to escape the wrath of the Hive Mind? (Endless swarms of gaunts chasing us to the exit point but nothing bigger.)
  3. Demetri Dominov Demetri_Dominov Arkhona Vanguard

    Did anyone ever play "Cat and Mouse" in Starcraft or Warcraft3?

    What if WE were the mice instead of the Cats?

    What if they reversed the enitre concept of the underhive and had us running for our lives against utterly rediculous odds until we turned the tide? Like 30 warriors and a huge swarm of guants we have to run a gauntlet like Crash Bandicoot/Indianna Jones for the first seconds of the game. Then it becomes a game of sealing doors and opening doors to seperate the horde and kill it off in manageable peices. The doors take damage and can be destroyed. When they take damage, smaller nids can slip through, and players can shoot back through the door. And of course, the hero unit is basically the last one the group wants to fight.
  4. Kalenath Kalenath Subordinate

    Oh Man...

    That would ROCK.

    Maybe not 30 Warriors though. 1o might be manageable for a squad while still being OMFG scary in a group.
  5. Demetri Dominov Demetri_Dominov Arkhona Vanguard

    10 man PvE

    vs.

    100 Gaunts
    10 Warriors
    1 Hero (upgraded Warrior) (make it easy on the devs)

    This same situation would effectively be the extermination wave on the nexus map. Send a wave of that their way and they pretty much deserve to win the game if they survive.
    JojoKasei likes this.
  6. Kalenath Kalenath Subordinate

    That sounds EPIC!

    A few thoughts:

    1) They would SERIOUSLY need to limit the number of specific heavy weapons available. (1-2 PC or autocannon and no more) Or we haven't SEEN plasma spam yet. They are not supposed to be so common anyway. Autocannon are more common but very unwieldy and VERY OP in game as of now. 10 shots from Abbadon's Grace drops a warrior now.

    2) Would need a better lobby system. A way to check loadouts in better detail for the team and see who is set for ranged, who is set for melee and who just has the basic presets because they joined the game five minutes ago. Maybe add a way to edit loadouts in that?

    3) Needs some kind of voice chat. Without efficient communication, it would turn into a TK fest very quickly.

    4) Needs something EPIC as a reward.
    JojoKasei likes this.
  7. Demetri Dominov Demetri_Dominov Arkhona Vanguard

    I believe all of those points are being worked on so we'll see.
  8. Azmodi Azmodi Preacher

    Kind of reminds me of DOWII.
  9. Kalenath Kalenath Subordinate

    The mission in Retribution where you escort the payload through the Space Hulk was my inspiration, yes. ALWAYS wished it had weapons.
    Azmodi likes this.
  10. Elohim Elohim First Blood!

    but right now is a bit useless, and is hard find a game.

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