Some of the things are really true and are missing, but really, they said milion times they are bringing campaign map where you will be able to earn RTC for objectives and so. And for the record, are you insane? I dont understand why people keep on buying these weapons, at least I hope you didnt bought anything Eldar, cause those weapons look exactly the same (only Lael´shan witchblade looks better) only with different colour (yea, that catapult looks "LITTLE BIT" differently). Why are people making obvious mistakes and than make a thread about it? Use your brain, dont waste your RTC, wait for something better. At least I hope you are just pointing at these things, cause if thats the case everything is true.
Well to be honest WoW doesn't explain how your class works. I doesn't teach you rotations. I doesn't explain hard and soft caps whatsoever! If you want to git gut, sit down and read the forums...
Wow has(or had) a whole world were you could learn most of these things.EC just drops you in the garrison and then straight to PvP !
Right ...lets remove the garrison and throw the new players right into PvP with premades this will surely help the game!
Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage ..
If only I have cent every time somebody post this... or anybody replied with this phrase. This is not about autohealing, trun back yone and such. As far as I remember, many games used to have little printed book called manual. And tutorial. Not that it was needed for games like Unreal or Quake. And about that WoW... well, it also used to have 10 000 000 players, it could rely on fansites and such. Also, no matter on how used to be or how it is in WoW — it is always better do it right, not just copy.
Have they made tool tips yet to tell you what the fuck the stats even mean in this game? Or is it still a guessing game/read the forums?
you could probably buy yourself a beer... a cheap one. Yeh, they explained to you how you were supposed to press a key to move forward. They also sometimes sold separete guides on how to git gut. Anyway as you said it was not needed. All a good game design needs is some sort of sense... and then you are supposed to make it out of there everything on your own. Otherwise you just read 'the guide' and cut out the learning curve...